- Razorwing - 10-02-2006
Quote:Originally posted by sandor
The two new Redoran interiors are looking great! :yes:
I posted on the two German forums.
Scharesoft.de
TES-Oblivion.de
Thankyou, on both counts =) I hope I can get 0209 and 0210 to a playable state before v10, just wanted to get the assets out there (esp. the shack) sooner. I followed your advice from the pinned thread for quest/dialogue and merchant container; did I get it right?
- sandor - 10-02-2006
Quote:Originally posted by Razorwing
did I get it right?
Yes. ![Smile Smile](https://www.silgradmodding.net/forum/images/smilies/smile.png)
One remark.
You selected the merchant container via the reference screen of the NPC.
In this case it wasn't necessary as you assigned ownership to the chest.
The NPC is the owner of the interior and the chest, therefore all the items in the interior and the chest (as specified in the AI screen) can be sold.
- Zarf - 10-03-2006
I hope to have the Redoran stuff re-done by Friday. Once I get some free time, it won't take me long, but I have school and just started a job. I get home from work at 11 PM, giving me one hour before I usually go to bed. Even then, I'm usually fixing the next day's lunch. I seriously doubt, unless you want to delay the release of Version 10 by two weeks, that I will have the exterior Imperial Fort tileset playable. I mean, I might have it mostly textured by then, but nowhere near done.
- Razorwing - 10-04-2006
sandor: Oh, ok thanks for the tip I'll try to keep that in mind next time. ![Smile Smile](https://www.silgradmodding.net/forum/images/smilies/smile.png)
Zarf: I doubt v10 will be out before November 1st. Most likely it'll be later than that since I'd like to see the heightmap in the next version plus the addition of Steadhelm and Ebbedin. If that pans out it won't be called Reich Parkeep anymore but rather something like "Silgrad Tower beta 1". Yaay! I can't wait
- Zarf - 10-04-2006
September 1? I might have the Imperial Tileset done by then. ![Big Grin Big Grin](https://www.silgradmodding.net/forum/images/smilies/biggrin.png)
It all depends on when and how long I have to work on my time off. So far this week, I've had absolutely no room for recreation (I'm actually typing this in a class during a 5 minute break) this past week, only school, work, and homework. It's tiring. The good news is that I don't have to work much on Friday and I have Sunday totaly off. Also, work settles down a lot next week, so once I get caught up with my homework everything should be fine.
...untill midterms. D:
- Axen - 10-04-2006
Quote:Originally posted by Zarf
September 1? I might have the Imperial Tileset done by then. ![Big Grin Big Grin](https://www.silgradmodding.net/forum/images/smilies/biggrin.png)
Um.
- Razorwing - 10-28-2006
I'm back to modding on the city again, after many month's tenure in 3D Studio Max. Not that I'd ever put the program down completely, as I'm sure is evident from the screenshots.
I decided to remake the city walls, not because the old ones looked bad but because they were too big to work properly with the game. For awhile I entertained the idea of resizing the old walls closer to Oblivion's scale and cutting them into pieces, but I abandoned that idea because I wanted to have more freedom with the new layout and doing that would have kept the layout too primitive (the layout, not the models). The new pieces on the other hand does open up for highly varied layouts, and apart from that the new layout fits the city itself more snugly. While I was at it I solved the problem with the harbor, so now the walls really close off the city.
When I started modding the new parts of town I got it in my head that it would be a good idea to distinguish this part of town somehow, both for visual variety (mine!! ) but mostly as a visual aid so the player won't get lost as easily. Maybe in the future when he's looking to find something in that part of town he'll recall it was 'somewhere in that area with the wooden fences'. I can't take credit for modelling them, but I think they turned out pretty nice.
- TheImperialDragon - 10-28-2006
Lookin' sweet... :pop: :drool:
- X23 - 10-29-2006
This has gone a long way since the last version I saw, good job!
- Axen - 10-29-2006
Wooden fences are a Western thing, not a Dunmer thing. :/
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