- Zurke - 05-27-2008
I will agree with every other post. Nice work .
- SACarrow - 05-27-2008
With strong normal maps, it strikes me that RW's cave sets could be retexed with these crystalline textures and make for some really interesting caves.
Thoughts?
Steve
- Seniosh - 05-27-2008
That could make for a really cool cave set, but with the caveat that such a set be used sparsely, and not without a very good explanation as to why it is there.
In other words, it would work amazingly for a plane of oblivion, a special chamber of a mine, perhaps a religious shrine-type cave.
And it is an amazing texture
- nick_op - 05-27-2008
Those are really nice textures. One thing that could cause problems are the highlights on them, which could look a bit odd with Oblivion's dynamic lighting.
I think the last one would be well suited for gem/ore bearing rocks for different mines.
- Stilgar - 05-27-2008
A mine with more crystal parts would be really nice.
@nick_op:
The hightlights are only for these samples here. With a normal and reflectionmap it looks like this:
- nick_op - 05-28-2008
Ah right, good to know. Looks brilliant with the normal map. :goodjob:
- Stilgar - 12-19-2009
Sorry the links to funpic and most of the previews won't work anymore.
I moved all files to:
http://stilgar.bplaced.de/oblivion/
I'll try to edit all the other posts ...
- sandor - 12-19-2009
Quote:Originally posted by Stilgar
Sorry the links to funpic and most of the previews won't work anymore.
I moved all files to:
http://stilgar.bplaced.de/oblivion/
I'll try to edit all the other posts ...
Thanks and Frohe Weihnachten (Marry Christmas)!
- Stilgar - 12-22-2009
Thanks!
I wish you a marry Christmas, too!
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