- SACarrow - 06-06-2008
Just starting the LIP integration with Pete and there are a couple of missing lines:
StZKSCC0520Quest_StZKSCC0520It_001C1B23_1 - I stand no chance against this... this thing. You can’t fight fire with fire. You’ve got to help me.
StZKSCC0520Quest_StZKSCC0520Silgradcity_001C1B1E_1 - The city is fine. Silgrad will take care of itself.
Should have the files up later tonight,
Steve
- Zurke - 06-06-2008
Sorry about the Silgrad City line Steve & IB . My focus was on the main quest and it's lines. That line went totally over my head.
In any case you too are doing a fine job .
- Ibsen's Ghost - 06-06-2008
I've already done the first line. I'll pass it on to you, if you wish. Just a quick question, though: does the second line (Silgrad) come before or after Pete has been 'cured'?
- Zurke - 06-06-2008
Quote:Originally posted by Ibsen's Ghost
I've already done the first line. I'll pass it on to you, if you wish. Just a quick question, though: does the second line (Silgrad) come before or after Pete has been 'cured'?
Silgradcity is a topic. It is not connected to any variable. I guess keeping it as a neutral tone would be fine.
- SACarrow - 06-06-2008
Quote:Originally posted by Zurke
Silgradcity is a topic. It is not connected to any variable. I guess keeping it as a neutral tone would be fine.
A thought: maybe not allowing the City topic to appear until after quest completion. After all, until then Pete's mind is consumed with other thoughts. :lmao:
Steve
- Zurke - 06-06-2008
Quote:Originally posted by SACarrow
Quote:Originally posted by Zurke
Silgradcity is a topic. It is not connected to any variable. I guess keeping it as a neutral tone would be fine.
A thought: maybe not allowing the City topic to appear until after quest completion. After all, until then Pete's mind is consumed with other thoughts. :lmao:
Steve
Silgradcity topic is like a generic topic I give to all NPC. Moving it would be easy enough. Just a matter 'addtopic' in the result script of the oppropriate topic. If the player does not want to help there won't be any other topics. Not that I think that is a big issue.
- SACarrow - 06-07-2008
Ibsen's Ghost : Sorry, I forgot to respond. Feel free to drop the lines on this thread. I'll pick 'em up.
A couple of Magogtus line requests - SACarrow - 06-07-2008
Hello; slightly edited: My business is not your concern.
Goodbye; new: Begone mortal!
Please drop both pitched and echo-pitched versions here; I've just discovered that echoed lines make for crappy LIP files.
Playtesting now,
Steve
EDIT: I've playtested the lines; they seem to work well enough, though the "charred bones" line runs out of lip movement before it runs out of line. After I receive and process these last requests, I'll drop a 7Z of the voice files and an ESP here. The ESP changes wording to match the spoken and also adds Pete to the Imperial LC dialogue faction. A few notes I took while playtesting to do with what you will:- Pete should probably be the owner of that cell.
- I'd like to insert a more Dremorish "be gone!" line after the PC ends the conversation.
- Is there a way to not have Magogtus make conversation while both characters are in the shack? At the very least, the convo should be of the "I shall feast on your steaming entrails" variety.
- I noticed that Magogtus was in the ST Generic Dialogue faction. Should that be so? Dremora aren't into small talk, and I do not believe we ned much if any non-NPC specific dialog for them.
- Zurke - 06-10-2008
Hi Steve sry on late reply. I believe the esp has been merged so I will let sandor answer your questions and inform me of what he wants to do.
Ya the dremora with St Dia was a repetition error .
- sandor - 06-10-2008
I'll recheck the interior/settings when merging the file from SACarrow.
|