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St 2.0 - 3.0 - Printable Version +- Silgrad Tower from the Ashes (https://www.silgradmodding.net/forum) +-- Forum: Archived (closed boards) Silgrad TES IV & TES III & General discussions (https://www.silgradmodding.net/forum/Forum-Archived-closed-boards-Silgrad-TES-IV-TES-III-General-discussions) +--- Forum: The Dungeon (silgrad.com) (https://www.silgradmodding.net/forum/Forum-The-Dungeon-silgrad-com) +--- Thread: St 2.0 - 3.0 (/Thread-St-2-0-3-0) |
- sandor - 07-08-2007 Quote:Originally posted by blackbirdCould you be less cryptic and describe the fault? Quote:Originally posted by blackbirdThe next time post screenshots, it saves time. 1044 -100 535 --> The book isn't floating. 1514 1131 384 --> I assume you mean the bed with 1514 1135 384; It's bleeding minimally and not visible in-game. -43264 170549 -87 --> I moved a rock to that location and couldn't find anything Do you call this errors that cause problems or are visible in-game? Please post screenshots for the other exterior problems. TIA. - blackbird - 07-08-2007 There is a big void in the sleepy guar inn, when I enter. It is like the building interior is missing. Book: It could be the angle from I was looking for. There isn't a bed bleeding, there was a pillow serious bleeding somewhere on one of those beds. Those were only errors visible in the game. I'm sorry but I can't remeber the first error I saw. I hope that I didn't click on the wrong object. - sandor - 07-08-2007 Quote:Originally posted by blackbirdOk, now I see the problem. Razorwing asked me to replace the rich type of bed (and these had pillows on them) with a poor one, which he just finished at the time he asked me to do so. I'll fix it. Please post your bugs with a brief description (for the future). TIA. blue[/HR] @blackbird I checked the Inn and found no problems. Which version did you use? I used the private version. - blackbird - 07-09-2007 Next time I'll use some screenshots. Oh yes i think the first error was a bleeding tree somewhere in soluthis. The leaves are bleeding I mean. I have even seen this in vanilla ob. Trees cant be rotated. Perhaps I should check which version I have again, because i have seen in one of your screenshots textures for a low class bed. - sandor - 07-09-2007 Quote:Originally posted by blackbirdThese were added to the-=PRIVATE UPDATE 8=-. - Razorwing - 07-09-2007 Quote:Originally posted by SACarrow Ok, I'll add it to the next asset update. When I open DunShackMatForPlatform.nif in Nifskope I get an error that says: "array "Constraints" much too large" "failed to load block number 7 (bhkRigidBody) previous block was bhkMoppBvTreeShape" (etc) The model doesn't display in the render window. The block tree looks a bit strange too. + 0 NiNode + 6 bhkMoppBvTreeShape + 7 bhkRigidBody Maybe I have the wrong file version? If so, please PM the correct ones to me. - SACarrow - 07-09-2007 Quote:Originally posted by Razorwing I think that is an issue with NifSkope 0.9.8. That model will open with 0.9.6 and the base model (sleepingmat01.nif) also will not open with 0.9.8. I've posted a bug report at the NifTools site. As a sanity check, could one of the Core place those 2 models in their hierarchy and visit Ebbedin14? If they work there, I think things are cool. Thanks, Steve - TheImperialDragon - 07-09-2007 I need to take some new screens of Ebbedin anyway, so I'll have a look. - Razorwing - 07-09-2007 Quote:Originally posted by SACarrow Aah, kk. I checked it out and the cell looks fine The error kinda jumped out at me. Good to know it's just a Nifskope problem. - TheImperialDragon - 07-10-2007 Works just fine in-game too. |