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Silgrad Tower from the Ashes
Modding for Silgrad Tower - Printable Version

+- Silgrad Tower from the Ashes (https://www.silgradmodding.net/forum)
+-- Forum: Archived (closed boards) Silgrad TES IV & TES III & General discussions (https://www.silgradmodding.net/forum/Forum-Archived-closed-boards-Silgrad-TES-IV-TES-III-General-discussions)
+--- Forum: Discussion boards for our towns & cities TESIV (https://www.silgradmodding.net/forum/Forum-Discussion-boards-for-our-towns-cities-TESIV)
+--- Thread: Modding for Silgrad Tower (/Thread-Modding-for-Silgrad-Tower)

Pages: 1 2 3 4 5 6 7


Modding for Silgrad Tower - Quentin Fortune - 05-27-2005

Hello everybody,

this thread will contain things that need to be done like unfinished interiors (or those that were never even started), missing NPCs, exteriors worthy of detailing and the like.

I'm still gathering information, but you can already make up your mind, if you'd like to volunteer for one (or more) of the 'jobs' offered.

Here we go:

Silgrad area
- Telvanni Pod
A bit south of Silgrad there is a Televanni building with a door that opens, but leads to no interior
Link: building door

Edit: Telvanni Pod granted to unzippedplace; 09.07.05 QF

- Vort Ancestral Tomb
A bit west of that above mentioned building there is a entrace to massive rock, also with no interior.
Link: door effectively closed

Edit: Grand Inquisitor gave them free to claim; 05.06.05 QF
Edit: Vort Ancestral Tomb granted to Sebastien; 09.07.05 QF
Ed.Rw 050811: Sebastien gave up his claim.

- Stormwyynd's house
Upper Chambers 14; needs to be completely re-done
I had this one on last year's to-do-list and still want to give it a shot, but it might be that I lack the necessary time


black[/hr]

The crypt at the graveyard in Steadhelm is ... missing. To make it easier to find it I added a screenshot from the editor, the crypt is in the lower left corner.

Greetings

Quentin


- Quentin Fortune - 06-04-2005

Ancient Gate, Halls of Almsivi - needs 'decorating' and populating - BV
Ancient Gate, Main Tower - needs 'decorating' and populating - BV
Deepen Meadows, Solea Cadusius' House - Solea Cadusius has been created, but is not in the game???
Flooded Caves, Mage's Hall - A gigantic interior, which could use a bit more clutter IMHO
Mendigal, Dwemer Ruins - no NPCs / creatures
Natural Cavern - no NPCs / creatures
Reich Parkeep, The Golden Gryffin - no NPCs / creatures - QF
Silgrad Ashunor Lake, Sunken Caves - no NPCs / creatures
Silgrad Barracks, Storage Rooms - unfinished interior
Silgrad Glassmine, Dimmed Path Lower - no NPCs / creatures
Silgrad Glassmine, Dimmed Path Upper - no NPCs / creatures
Silgrad Glassmine, Submerged Cavern - no NPCs / creatures
Silgrad Refugee Hostal, Court of the Saint - no NPCs / creatures - GI
Silgrad Refugee Hostal, Lord Imen's Manor - needs 'decorating' and populating - GI
Silgrad Refugee Hostal, Lunch Hall - needs 'decorating' and populating - GI
Silgrad Tower - completely empty :look:, there's nothing, not even a single static??? There for tech reasons /RW
Silgrad Tower, Achilles Godshill's Home - Achilles Godshill has been created, but is not in the game???
Silgrad Tower, Eastern Alleyway no.1 - the interior has no proper name and lacks a NPC or two
Silgrad Tower, Forgotten Pub - the secret room could use some clutter - and a purpose
Silgrad Tower, Glaris Wine Cellar - does anyone know the purpose of the stuff outside the room?
Silgrad Tower, Stormwyynd's House - will be redone - QF
Silgrad Tower, The Raven - no NPCs / creatures - QF
Silgrad Tower, The Raven's Nest - requires more population - QF
Silgrad Tower, Turyn's Farm - there is no Turyn in the game
Steadhelm, Elena Harwood's House - there is no Elena Harwood in the game
Sunken Caves - needs 'decorating' and populating

Here's what needs to be done regarding interiors, or where I need further information (interiors 'Silgrad Tower' and 'Glaris Wine Cellar ... and what's up with Solea Cadusius).

I took the liberty to grant me the population of my own interiors Wink and gave the three parts of the Refugee Hostal to Grand Inquisitor, since he made them.

So feel free to volunteer

G'aedra, D'adra, Bad Place 1 - Basically not existing
G'aedra, D'adra, Bad Place 2 - Basically not existing
G'aedra, D'adra, Bad Place 3 - Basically not existing
G'aedra, Dead Forest - needs 'decorating' and populating
G'aedra, Eastern Guardpost - needs 'decorating' and populating
G'aedra, Gahadrun, Canalworks - needs 'decorating' and populating
G'aedra, Gahadrun, Council Chamber - no NPCs / creatures
G'aedra, Gahadrun, Council Halls - no NPCs / creatures
G'aedra, Gahadrun, Erengir Manor - needs 'decorating' and populating
G'aedra, Gahadrun, Manors - needs 'decorating' and populating
G'aedra, Gahadrun, Market Square - needs 'decorating' and populating
G'aedra, Gahadrun, Merel Manor - needs 'decorating' and populating
G'aedra, Gahadrun, Seharen Manor - needs 'decorating' and populating
G'aedra, Gahadrun, Shrine - no NPCs / creatures
G'aedra, Gahadrun, Shrine of the Curses - no NPCs / creatures
G'aedra, Garvon's Ranch - no NPCs / creatures
G'aedra, Givilo's Farm no NPCs / creatures
G'aedra, Lake Navanur - needs 'decorating' and populating
G'aedra, Lake Zerphoriel - needs 'decorating' and populating
G'aedra, Last Walk - needs 'decorating' and populating
G'aedra, Mines, Deep Level - no NPCs / creatures
G'aedra, Mines, Entrance -no NPCs / creatures
G'aedra, Mines, Lower Level - needs 'decorating' and populating
G'aedra, Mines, Prison Level - no NPCs / creatures
G'aedra, Mines, Storage Level - needs 'decorating' and populating
G'aedra, Mines, The Shaft - needs 'decorating' and populating
G'aedra, Mines, Upper Level - needs 'decorating' and populating
G'aedra, Nerun, Canalworks - needs 'decorating' and populating
G'aedra, Nerun, Lower Waistworks - needs 'decorating' and populating
G'aedra, Nerun, Plaza - needs 'decorating' and populating
G'aedra, Nerun, Upper Waistworks -needs 'decorating' and populating
G'aedra, Northern Forest - no NPCs / creatures
G'aedra, Nurgub Clan Caves - needs 'decorating' and populating
G'aedra, Plantations - no NPCs / creatures
G'aedra, Southern Forest - no NPCs / creatures
G'aedra, The Maze - since the Maze is a hell of ist own, I'm not sure, if any creatures/NPCs are needed Wink
G'aedra, Thirano's Farm - no NPCs / creatures
G'aedra, Western Guardpost - needs 'decorating' and populating

These interiors won't be open for re-work until I got word from the Black Knight. The Lost City is his personal playground and I definitely won't mess with Silgrad's dark protector. I'm quite sure he'll appreciate any help he can get with this gargantuan project, so you can volunteer, if you like, but it might take some time.


blue[/hr]

G'aedra - the Lost City

G'aedra, D'adra, Bad Place 1 - Basically not existing
G'aedra, D'adra, Bad Place 2 - Basically not existing
G'aedra, D'adra, Bad Place 3 - Basically not existing
G'aedra, Dead Forest - needs 'decorating' and populating
G'aedra, Eastern Guardpost - needs 'decorating' and populating
G'aedra, Gahadrun, Canalworks - needs 'decorating' and populating
G'aedra, Gahadrun, Council Chamber - no NPCs / creatures
G'aedra, Gahadrun, Council Halls - no NPCs / creatures
G'aedra, Gahadrun, Erengir Manor - needs 'decorating' and populating
G'aedra, Gahadrun, Manors - needs 'decorating' and populating
G'aedra, Gahadrun, Market Square - needs 'decorating' and populating
G'aedra, Gahadrun, Merel Manor - needs 'decorating' and populating
G'aedra, Gahadrun, Seharen Manor - needs 'decorating' and populating
G'aedra, Gahadrun, Shrine - no NPCs / creatures
G'aedra, Gahadrun, Shrine of the Curses - no NPCs / creatures
G'aedra, Garvon's Ranch - no NPCs / creatures
G'aedra, Givilo's Farm no NPCs / creatures
G'aedra, Lake Navanur - needs 'decorating' and populating
G'aedra, Lake Zerphoriel - needs 'decorating' and populating
G'aedra, Last Walk - needs 'decorating' and populating
G'aedra, Mines, Deep Level - no NPCs / creatures
G'aedra, Mines, Entrance -no NPCs / creatures
G'aedra, Mines, Lower Level - needs 'decorating' and populating
G'aedra, Mines, Prison Level - no NPCs / creatures
G'aedra, Mines, Storage Level - needs 'decorating' and populating
G'aedra, Mines, The Shaft - needs 'decorating' and populating
G'aedra, Mines, Upper Level - needs 'decorating' and populating
G'aedra, Nerun, Canalworks - needs 'decorating' and populating
G'aedra, Nerun, Lower Waistworks - needs 'decorating' and populating
G'aedra, Nerun, Plaza - needs 'decorating' and populating
G'aedra, Nerun, Upper Waistworks -needs 'decorating' and populating
G'aedra, Northern Forest - no NPCs / creatures
G'aedra, Nurgub Clan Caves - needs 'decorating' and populating
G'aedra, Plantations - no NPCs / creatures
G'aedra, Southern Forest - no NPCs / creatures
G'aedra, The Maze - since the Maze is a hell of ist own, I'm not sure, if any creatures/NPCs are needed Wink
G'aedra, Thirano's Farm - no NPCs / creatures
G'aedra, Western Guardpost - needs 'decorating' and populating

These interiors won't be open for re-work until I got word from the Black Knight. The Lost City is his personal playground and I definitely won't mess with Silgrad's dark protector. I'm quite sure he'll appreciate any help he can get with this gargantuan project, so you can volunteer, if you like, but it might take some time.


blue[/hr]

Lumen Julianii

Lumen Julianii, Bathhouse - no NPCs / creatures
Lumen Julianii, Cathedral - no NPCs / creatures
Lumen Julianii, Deversorium - no NPCs / creatures
Lumen Julianii, Dormitorium secundus - no NPCs / creatures
Lumen Julianii, Dormitorium unus - no NPCs / creatures
Lumen Julianii, Main House - more NPCs necessary
Lumen Julianii, Main House, Kitchen - no NPCs / creatures
Lumen Julianii, The Magic Well - still has to be linked and eventually needs a Guardian
Lumen Julianii, Watchtowers - no NPCs / creatures

Since I have promised Reena to take care of her little baby, I'll populate the Monastery myself, but will need this post as a reminder of what's still to do.


blue[/hr]

This thread is now open.

Volunteers are welcome :yes: and I'm also very grateful for any kind of information regarding my questions.

Greetings

Quentin


- Razorwing - 06-04-2005

Ancient Gate
I did a rework of the Ancient Gate in September last year, the last project I worked on I think. I sent it to Deus. I suspect it's gone forever now, though. Pity.

However Ben Vagara also did a rework of it prior to me, but I think it fell off the board during the blackout last summer. I spoke to him about it last year... the details of our conversation has slipped my mind, unfortunately... but it's possible he still has that rework in his possession? I recall the rework he did was really good. It's quite possible his rework is what is already in the esp. Perhaps he can clear it up.

G'Aedra
I think these interiors are part of G'Aedra.
Flooded Caves
Natural Cavern
Sunken Caves

I spoke to TBK last year and we agreed that I would clean out everything regarding G'Aedra from the .esp and export it to a separate plugin for him to work on. Took quite some time to separate the two. Aren't they gone in the latest internal release? Here 's the exported stuff by the way.

I think parts of G'Aedra is very nice, but on general, that his area was huge, often repetetive, empty and in some cases defective (corridors ending in gaping holes etc) was one of the reason as to why I wanted to remove it from our plugin. The other was that I read up on G'Aedra and a lot of the work TBK had to do seemed to revolve around doubling bugs because his project was continally being added and updated to the main esp. Perhaps that's why his enthusiasm for it vained? Just a theory.

Anyway -- the latest information I have is that TBK was going to work on it as a separate plugin. I recall a thread where he spoke of retexturing interiors for G'Aedra (as he had used the Velothi tile set, tho G'Aedra was supposed to pre-date the Dunmer civilisation).

Quote:Originally posted by The_Black_Knight 25.08.2004
At the moment I'm putting together a new separate plugin from all I still have here and from what Razorwing has extracted from the main ESP. I hope that I will have it complete by tonight or tomorrow.

I'm not sure what became of it after he grabbed the extracted stuff.

Silgrad Tower
Zarkis used it for technical reasons to make his scripts work, or so Deus told me. I don't know the technical details around that, but I think it's needed even if it's unused in the game world.

Silgrad Glassmine
- NoRemorse's work.


- The Nerevarine - 06-05-2005

Concerning G'Aedra:

I just talked to TBK and made him aware of this discussion. He asked me to tell you that he will appriciate any help he can get on that topic.
He is a little busy at the moment (he muttered something about having to conquer a galaxy) so that he can not answer at once, but he will post as soon as he is able to.


- Quentin Fortune - 06-05-2005

Good to hear that the Knight is still alive and kicking.

And even though I understand that the urge to conquer unknown worlds boils in the blood of a warrior, tell him to get his armoured butt over to The Raven, so we can have a tankard or two and talk about the good old times and the good new times to come :cheers:
Edit 2005.06.05 17:17:
Two more interiors to claim:

Ashunor Valley
There are two huts in the wilderniss near the Crossroads with unlinked doors.
Link: unlinked door
Link: map to huts

Greetings

Quentin


- Grand Inquisitor - 06-05-2005

The Televani Pod and tomb was my claim, but I was unable to complete it and send it of to Deus. I would like to put it back on the market as I havent the time at the moment.

I'll try to get to work on the Refugee Hostal as soon as possible. I was in the process of redoing the Hostal anyway. I will keep you updated.


Ancient Gate Interior - Ben Vagara - 06-05-2005

Old Nord's never lose anything.... well, perhaps some memories.....

I have a copy of the old ST Ancient Gate interiors I did.... I will freshen them up and then submit it within the next few days...

Ben


- Quentin Fortune - 06-05-2005

Good to see you found your way, old friend. Smile)

I'm looking forward to your findings ... and I'd appreciate to listen to your stories again. :cheers:

Greetings

Quentin


RE: Ancient Gate Interior - Razorwing - 06-05-2005

Quote:Originally posted by Ben Vagara
Old Nord's never lose anything.... well, perhaps some memories.....

I have a copy of the old ST Ancient Gate interiors I did.... I will freshen them up and then submit it within the next few days...

Ben

:wave:



- Afrobent - 06-07-2005

Did anyone say Natural or Flooded Cavern? :pop:
That's me! Smile