- Sam324 - 11-18-2007
Here is my first model, I made it a painting of Uriel Septim from some wood textures from Sketchup and a screenshot. I know it's pretty basic, but hey, first model, remember? Hopefully someone will find use for it, maybe in an Imperial home or something.
![[Image: urieley3.th.jpg]](http://img523.imageshack.us/img523/1350/urieley3.th.jpg)
My NifSkope is acting up, it won't allow compressed textures, so I couldn't convert it; I'll leave that up to someone with the proper tools. Right now it's 3DS or OBJ.
- kingevil - 11-18-2007
not bad for a first try. It is, however that:
1.It's fotorealistic
2.He's in the jail, last time I checked, there weren't any painters down there.
If you wnat, Ican mkae you a new texture.
- Sam324 - 11-18-2007
Yeah, you're right. I'll try to find a better image and apply some sort of effect to it to make look painted.:banana: I think that my NifSkope problem has to do with Vista, so I'll retry in an XP Vm.
- SACarrow - 11-18-2007
I'm not sure if you're using Photoshop or GIMP, but here's a couple of ideas. I had noticed the dungeon, but hadn't thought about the photo effect.
- Cut out Uriel from that photo with an equivalent of GIMP's intelligent scissors and overlay him on a throne-roon scene or something else more regal.
- Paintings in OB have a striated canvas effext. There may be a tool to create that, but another possible approach would be to get a coarse burlap-type texture, lessen its opacity so it can barely be seen, and overlay that on the painting.
The input of real texturers welcome,
Steve
- Sam324 - 11-18-2007
Ok, thanks. I'm using GIMP to apply the clothify effect, to make the painting look painted. I cut out his head and put it on a wavy blue background like I usually see in paintings of counts.
- Razorwing - 11-18-2007
Not bad for a first try, Sam. ![Smile Smile](https://www.silgradmodding.net/forum/images/smilies/smile.png)
You should try to get hold of a real program if you want to pursue modelling though. I prefer 3D Studio Max, but Blender and Maya are good choices too and all three can export directly to nif. (But as far as I know basically any program that can export to .obj can be used, it's just a lot more work.)
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