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NJRI0201 "PholmoloReed01" (Completed) - Printable Version +- Silgrad Tower from the Ashes (https://www.silgradmodding.net/forum) +-- Forum: Archived (closed boards) former hosted projects for Oblivion. (https://www.silgradmodding.net/forum/Forum-Archived-closed-boards-former-hosted-projects-for-Oblivion) +--- Forum: TESIV: Black Marsh (https://www.silgradmodding.net/forum/Forum-TESIV-Black-Marsh) +---- Forum: Claims (https://www.silgradmodding.net/forum/Forum-Claims) +----- Forum: Interiors (https://www.silgradmodding.net/forum/Forum-Interiors) +------ Forum: Black Marshes Interior Archive (https://www.silgradmodding.net/forum/Forum-Black-Marshes-Interior-Archive) +------ Thread: NJRI0201 "PholmoloReed01" (Completed) (/Thread-NJRI0201-PholmoloReed01-Completed) |
NJRI0201 "PholmoloReed01" (Completed) - Ibsen's Ghost - 05-06-2009 Official 'Black Marsh' Interior Claim: Spits-Out-Seed's House [/HR] Spits-Out-Seed's House AVAILABILITY: Completed by Deeza [/HR] (Please excuse the unattractive CS screenshots.) [/HR] Description & Details [/HR] Pholmolo is a renowned stronghold of Argonian culture. Since the more Imperial races settled in Tenmar Wall, there has been an expressed need on behalf of Royal Argonia to avoid acts of vengeance against any former oppressors. This is something that the Royal Court has been keen to publicize as a success and yet the natives are aware that it is also an order that has nevertheless been largely ignored by many of Pholmolo’s inhabitants. They have simply found alternative ways to harass what they still see as ‘invaders’. The people of Pholmolo are therefore both naturally defiant and very intolerant towards outsiders. Pholmolo’s success in the past in holding out against Dunmer and Imperial threats owes mainly to its position in the jungle. The Gorge, when fortified, is impenetrable and access via the waterways is a renowned impossibility against Argonian forces. Therefore, attacks using ranged fire from above is the best possible option. Although somehow getting into the town itself and bypassing the shelter of the rocks is problematic, minimal successes were achieved although the guerilla warfare of the Argonians who would always, in time, repel them. Pholmolo contains a society thoroughly steeped in Argonian culture and, more so than most towns near the Cyrodiil border, largely cut off from Imperial influence, a little like the mainland. This interior claim contains the home of Spits-Out-Seed, a peculiar breed of Argonian known as a fisher-warrior. His name derives from his refusal to accept any form of thinking or ideas from any other culture than his own. He is perhaps the most intolerant, even racist, Argonian in Pholmolo and longs to go to war once more, using the water courses as a means to attack the old enemy. The only reason that he has chosen to adopt the Imperial translation of his name is so that he can demonstrate his opposition to everything that they stand for. His life revolves around fishing, weaponry, harassing non-Argonians and worshipping the Hist with a tremendous zeal. He is only kept in check by the Shaman. His humble home should reflect these interests. [/HR] At-a-glance Details [/HR] Interior Name:2BMIGPholmoloReed01 Region: Naga-Cradle Jungle Settlement: Pholmolo Architecture: Reed Hut Exterior cell coordinates: (-11,22) Claim Size & Difficulty: Very Easy. Inhabitants: Spits-Out-Seed has not been created yet. Mission Connections: None as yet. NPCs: 1. The NPC must have (full) dialogue and AI. Don't forget the pathgrid for them. The NPC is already named but you may change the name if necessary, so please discuss this and other details in the claims discussion thread ('General Info' below). General Info: Please keep up to date on associated topics in the: Claims Discussion Forums . [/HR] How to mod your interior Interior modding carries with it the same responsibilities as it does on our father project, Silgrad Tower. This means that there will need to be NPCs, Containers, Lighting etc. For a really nice checklist that is very, very thorough, try this one from Zurke: A handy checklist to create an interior for ST . Zurke is the most experienced and prolific interior modder I know of so it's all good advice. [/HR] Cluttering your Interior NB: Objects for this claim will be minimal. Please use smaller objects. A good idea is to use the hanging fish and maybe add some hanging meat (once this model has been created by our modeling team). The bed will probably be a bedroll or you may wish to request adapting one of the garden beds to be re-textured as a custom Argonian ‘nest-bed’ as suggested by some of Rickious’ concept art. Also, if you really need to make the area larger by re-scaling it then please ask. Please try to use the BM objects as much as possible. And try to consider the story behind the owner of the house (which you may adapt unless stated) and add clutter as appropriate to them and the particular locations. This might include foodstuffs, flora, cutlery, paintings, tribal items, custom furniture, bedding and maybe a desk if this interior involves using the NPC as a trader. Please remember to light the area. Argonian or Imperial lighting can be used. If you have any further suggestions, requests for models and so on then please consult this thread: Furnitures & Clutters . Just ask if you have any special ideas for extra models. Have fun! :goodjob: - Joey2k - 07-19-2009 Hey IG! I'll claim this :b, I'm sry i haven't been active, and if you have sent any pm's to me ... i can't respond cause my inbox is for some reason not working :/ -joey - Ibsen's Ghost - 07-19-2009 Good stuff, J2K! If you need to get in touch for any reason and the PM system is not working then try to contact me on Skype. Or I could send you my email address. Have fun with the claim. :check: Btw, this new item might fit into what you want to do with it: Modders Resources and new items . If it does then just use a standard chair with a reasonable amount of space either side and the same front-seating animation. Let me know once you're done and, when we merge the files, I'll switch the models. Having said that, Reed hut interiors are really small and you may not have the space... - llamaranger - 07-20-2009 Quote:Originally posted by Ibsen's Ghost you can probably get away with sizing the interior up a *little* as long as we decide by how much and keep it constant, as Oblivions interiors were completely ridiculous in that aspect, they hardly fit the building at all. - Tlo1048 - 07-20-2009 Quote:Originally posted by llamaranger Amen! One thing I think we definately need to get is a hammock model. Logically, most of the tribal people wouldn't use beds, and most likely wouldn't use a bedroll unless outside. So I thought, Hammock! - Ibsen's Ghost - 07-20-2009 Yeah, I like that idea too but how would a player get animated in order to climb in and fit inside one? I suppose it could work if you have some steps leading up to the hammock....but it's likely to be a little glitchy...it certainly fits with the jungle motif though because you can't really sleep on a jungle floor without all sorts of 'wee beasties' nibbling away at you in the night.....actually, we should have a camp like that where, if you use it, you get some fearsome disease... - nick_op - 07-20-2009 I remember SACarrow and someone else (amorilia?) making a functioning hammock a while back - Lady Nerevar - 07-20-2009 Phitt's sheogorath mod has a hammock - the way it works its the same height as a regular bed and has a flattened out bottom so that the standard sleeping anims work. doesnt look perfect but its pretty good. - Ibsen's Ghost - 07-21-2009 Thanks guys. I'll look into it. :check: - Joey2k - 07-21-2009 So how much exactly can i scale it up? To 1.3 or something like that? |