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Mini-MOD - Printable Version +- Silgrad Tower from the Ashes (https://www.silgradmodding.net/forum) +-- Forum: Archived (closed boards) former hosted projects for Oblivion. (https://www.silgradmodding.net/forum/Forum-Archived-closed-boards-former-hosted-projects-for-Oblivion) +--- Forum: TES4: Vvardenfell (https://www.silgradmodding.net/forum/Forum-TES4-Vvardenfell) +---- Forum: General Discussion (https://www.silgradmodding.net/forum/Forum-General-Discussion--282) +---- Thread: Mini-MOD (/Thread-Mini-MOD) |
Mini-MOD - batman - 02-04-2006 alright, so it's been suggested that at oblvions release we create a simple mod using oblivions resources and some that we have ready ourselves, (perhaps the guar and a few morrowind plants: check them out here and here) for the sole purpose of showing people a preview of what we have going and informing them of the fact that the mod even exists! so in another thread we established that we would have a traveling dunmer couple with a pack guar and an illegal argonian slave. the new element there would be the gaur, and if it's a pack guar than it'll be carrying things, like some new ingredients! though i do think that we should add more than just that: perhaps a few more traveling dunmer merchants selling native morrwind goods... or simply a few more characters who talk about the return to morrowind projects... we could have a map of the five projects as an ingame object... - KuKulzA - 02-04-2006 "we could have a map of the five projects as an ingame object" ~batman and perhaps the Dunmer could say that these areas are more open to travel since the Redoran lands are more subdued by constant Imperial intrusion, the northern Hlaalu lands are more hospitable, and the Vvardenfell island is being colonized, but the Imperial hating Indoril, Dres, and Telvanni Districts are not safe for outlanders... and so the map will only feature Silgrad Tower mod territory, Reich Parkeep mod territory, Velothi Mts. mod territory, Blacklight mod territory, and Vvardenfell mod terrirtory - batman - 02-05-2006 good lore explanation kukluza! - Arbiter - 02-05-2006 If for nothing else, we should do this simply to add percantage of completion of the mod. =) - KuKulzA - 02-05-2006 Quote:Originally posted by Arbiter:rofl: ...okay.... within the first 2 days of the mod, 1 quest and 3 NPCs are complete! ...and the publicizing of this mod increased - Arbiter - 02-05-2006 We'll rule ..... or be beaten to death. - batman - 02-05-2006 so far this is what i think our stuff inlcluded should be: -14 NPCs, 1 in each city, 5 wandering the world, the ones in the major cities will saty at the inn, each will have some unique element relating to vvardenfell. Imperial City - Carius Elvol, Dunmer Choroll - Ondar Berer, Dunmer Skingrad - Tinos Heladrin, Dunmer Kvatch - Selmen Omary, Dunmer Anvil - Khajit, Drug Dealer Bruma - Beraan Lled, Dunmer Apothocary Cheydinhal - Ilen Sadas, Dunmer Bravil - Argonian Leyawiin - Dolmyn Maras, Dunmer N/A - Farik Galnai, Dunmer Warrior, N/A - Ras Varyon, Dunmer Merchant, N/A - Taila Varyon, Dunmer Merchant, N/A - Soft-Cloth, Argonian Slave, N/A - Galsa Reman, Dunmer Mage, -3 Guars (the guars and thier owners will always be traveling) 1 with the dunmer couple & slave 1 with the male dunmer warrior 1 with the female dunmer mage -3 New Plants (at the least, we'll see what can be retextured) Bunglers Bane Black Rose Ash Yam -1 New Potion (at the least, we'll see what can be retextured) Telvanni Bug Musk updating even as you read this... - Arbiter - 02-05-2006 For now... - KuKulzA - 02-05-2006 :yes: sounds good batman... |