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Silgrad Tower: Oblivion » Beyond Cyrodiil » Skyrim for Oblivion » Skyrim Claims Section » Skyrim Settlement Claims » Haerter's Gap Int's for you modders » Hello You
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Go to the bottom of this page Haerter's Gap Int's for you modders
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Greybeard
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Thanks, Siegfried, for that info. That substantiates what addiktive's thread hinted at.

Smokindan, I tried to save your plugin using the v.a06 esm, and got the goofy retry..retry..retry messages. I tried to merge it into v.a06 and got the message "1SKxxSDxTjernagelPublicHouse.esp: Top-level record is not a group".

Then I loaded a06.esm and your plugin, but didn't make it active. It loaded fine. So I made a copy of the PublicHouse interior and saved that. That saved fine! :) Then I tried to save the copied int to the a06.esm. That saved fine! But when I opened up the a06.esm in the CS, I had two PublicHouse int's. (I should have caught that Confused Tried to make another esp that puts the interior stuff into the right int and deletes the copy. - ctd) Mad

Then I loaded a fresh copy of a06.esm and the copy of the PubHouse int as active. (The CS makes 2 copies of the House.) I moved the "stuff" - all but the shell, door and northmarker - from the copy to the original, lined up the stuff and tried to save. Got the retry..retry prob. Frown So I deleted the Pub House COPY (would have had to do that anyway) and tried to save. Retry..Retry Frown

So I figured, since the plugin saved fine originally, something in the plugin had to be causing the problem. If you'll remember in TES3, we always had door linking and npc doubling problems when several people were working on the same mod. This is essentially a tweaked version of that CS! I found a couple of doubled doors yesterday when I was putting the latest version together. So I deleted the teleport on the door in the mod today as my best first guess. It saved!! Dancing Banana

Then I merged the test esp into the a06.esm. Good. :) Loaded it in the CS. Good! =) Checked out the Pub (Now you guys know where that word comes from Yes ); everything was in place and there was only one Pub. :D

So the moral of this story is: uncheck the teleport. I'll put up a new version tonight, with the doors unlinked. I'll relink them when the int's are complete. - and that's all there is, Folks.
31.07.2006 23:43 Greybeard is offline Send an Email to Greybeard Homepage of Greybeard Search for Posts by Greybeard Add Greybeard to your Buddy List Add Greybeard to your Contact List
The Old Ye Bard
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What Ints are left now?
01.08.2006 01:09 The Old Ye Bard is offline Send an Email to The Old Ye Bard Search for Posts by The Old Ye Bard Add The Old Ye Bard to your Buddy List View the MSN Profile for The Old Ye Bard
addiktive
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IMPORTANT FOR MODDERS - by Rancen

Go to MyGames > Oblivion > ConstructionSet.ini

And change the following settings:

bForceCheckOutOnRefFix=1
bFixPersistenceOnRefInit=1
bFixBadLocRefsOnInit=1

This automatically fixes a number of bugs after editing.

addikt

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Smokindan
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YES!! Unchecking the teleport worked!!

Thanks so much GB and addiktive :D

Is it Ok if I mod dependent on the .ao6 .esm? (as I've already done about half the Pub.)

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Greybeard
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The latest version of Haerter's Gap - alpha 08. The esm (for modding) has no teleport; the esp (for playing) does.

Smokindan, I put your work in the a08 version. I'd prefer that you work off that one (you can add, delete and move stuff around in your work esp, and it'll update when I merge the files (I hope!)

addiktive, thanks for the ini changes. Everyone, listen to addiktive. Yes And, addiktive, you can use anything in my rant above that you find useful.


TOYB, still available are:

Clyde's hides - seems someone offered to help with it, but I can't find the post (btw, we need the riekling!) another edit: Found it! Ghostruler offered to help with this.

The Imperial Barracks (Watchingthewheels took it, but I haven't seen him in awhile, so it's back up for grabs.) edit: Err, hold off on this one - Watchingthewheels was around lately. Let me pm him first.

Ghostruler has Moldstad's Provisions, but he hasn't checked in lately. I'll PM him.

We also need the 3 excise offices. If you think you can make an int for the Imperial one that I slapped together and you fixed up, be my guest.

Also, did you have a chance to check out those doorstones? I think I said the first one was 2x2x2, but actually it's 1x1x1.

And now it's time for an hour of RL before bed. G'night guys.

This post has been edited 3 time(s), it was last edited by Greybeard: 01.08.2006 02:12.

01.08.2006 01:58 Greybeard is offline Send an Email to Greybeard Homepage of Greybeard Search for Posts by Greybeard Add Greybeard to your Buddy List Add Greybeard to your Contact List
Siegfried
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Thank you very much to addiktive and the UL team for their helpful feedback on the exterior predicament :bow: Also great work GB finding the error with the doors Good job!

The Haerter Gap Fort is shaping up great guys, but I have two comments, first could Greybeard clean the exterior vertex shading up where statics used to be, and put down shading in the new locations, and second could someone fill up the empty rooms in the pub?

Also I think once FLESH has finished up his trees they would look really nice around HG.

BTW I'll claim the Imperial Excise Office, its the one in front of the gap right? What exactly do you need there.
01.08.2006 05:31 Siegfried is offline Search for Posts by Siegfried Add Siegfried to your Buddy List
The Old Ye Bard
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Hey I want to claim the Imp office, I couldn't post earlier as I was at school and also Greybeard offered it to me.

Also about the door stones I can't get them into the CS proply, could you make me an .esp with them in?
01.08.2006 05:40 The Old Ye Bard is offline Send an Email to The Old Ye Bard Search for Posts by The Old Ye Bard Add The Old Ye Bard to your Buddy List View the MSN Profile for The Old Ye Bard
Siegfried
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quote:
Originally posted by The Old Ye Bard
Hey I want to claim the Imp office, I couldn't post earlier as I was at school and also Greybeard offered it to me.

Also about the door stones I can't get them into the CS proply, could you make me an .esp with them in?

Its your's then.
01.08.2006 05:44 Siegfried is offline Search for Posts by Siegfried Add Siegfried to your Buddy List
Smokindan
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quote:
Originally posted by Siegfried
... and second could someone fill up the empty rooms in the pub?


I need to finish that off :)

EDIT: GAH!!!! I get the "Retry" message when modding with the .a08 .esm Frown !! I could mod fine with the dependency on the .a06 .esm and my previous .esp (with teleports unchecked.) Confused
I can still mod fine, I just have to press "Retry" a couple of times and the .esp can merge OK, so perhaps I'll continue anyway? I've applied the .ini settings addikitive suggested, too.

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This post has been edited 2 time(s), it was last edited by Smokindan: 01.08.2006 10:45.

01.08.2006 09:47 Smokindan is offline Send an Email to Smokindan Search for Posts by Smokindan Add Smokindan to your Buddy List
Greybeard
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Then TOYB has the Imperial Customs and Excise Office.

Siegfried, would you like Clyde's Hides?

Smokindan, I have all of the versions anyway, and I've got notes on how I can merge -er- whatever, so use your best judgment. =) Seems there's more afoot than just the door teleports.
01.08.2006 13:09 Greybeard is offline Send an Email to Greybeard Homepage of Greybeard Search for Posts by Greybeard Add Greybeard to your Buddy List Add Greybeard to your Contact List
Siegfried
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quote:
Originally posted by Greybeard
Then TOYB has the Imperial Customs and Excise Office.

Siegfried, would you like Clyde's Hides?

Smokindan, I have all of the versions anyway, and I've got notes on how I can merge -er- whatever, so use your best judgment. =) Seems there's more afoot than just the door teleports.

Sure why not.
01.08.2006 18:01 Siegfried is offline Search for Posts by Siegfried Add Siegfried to your Buddy List
Greybeard
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Check Siegfried, it's yours (I already put in a pen with a boar (Boaris? :D ) in the ext. Check

More on the save/merge challenge: Last night I loaded just Ob and a08.esm. No areas should have had asterisks, since I hadn't changed anything yet. But the CS thought that changes had been made in 2 areas. My guess is that the CS is now checking for problems when it loads files (that'd probably be Rancen's changes to the CS.ini.) But nothing was starred in the right-hand part of the box where the items are. I'll play around with it some more when I get home.

Oh yeah, Ghostruler is working on Moldstad's Provisions, but I haven't heard from watchingthewheels yet.

btw, has anyone heard from Krazy Khajiit?

This post has been edited 1 time(s), it was last edited by Greybeard: 01.08.2006 22:42.

01.08.2006 22:39 Greybeard is offline Send an Email to Greybeard Homepage of Greybeard Search for Posts by Greybeard Add Greybeard to your Buddy List Add Greybeard to your Contact List
Smokindan
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quote:
Originally posted by Greybeard
Smokindan, I have all of the versions anyway, and I've got notes on how I can merge -er- whatever, so use your best judgment. =) Seems there's more afoot than just the door teleports.


Okey dokey, I'll try and get the pub. finished soon then :)

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I like pigs. Dogs look up to us. Cats look down on us. Pigs treat us as equals.
Men occasionally stumble over the truth, but most of them pick themselves up and hurry off as if nothing ever happened.

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02.08.2006 01:52 Smokindan is offline Send an Email to Smokindan Search for Posts by Smokindan Add Smokindan to your Buddy List
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quote:
Originally posted by Greybeard
btw, has anyone heard from Krazy Khajiit?

Nope, why?
02.08.2006 02:48 Siegfried is offline Search for Posts by Siegfried Add Siegfried to your Buddy List
Greybeard
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Just that a month or so ago, he seemed interested in helping, but I haven't seen him on the boards.
02.08.2006 03:58 Greybeard is offline Send an Email to Greybeard Homepage of Greybeard Search for Posts by Greybeard Add Greybeard to your Buddy List Add Greybeard to your Contact List
The Old Ye Bard
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quote:
Originally posted by Greybeard
The latest version of Haerter's Gap - alpha 08. The esm (for modding) has no teleport; the esp (for playing) does.

Smokindan, I put your work in the a08 version. I'd prefer that you work off that one (you can add, delete and move stuff around in your work esp, and it'll update when I merge the files (I hope!)

addiktive, thanks for the ini changes. Everyone, listen to addiktive. Yes And, addiktive, you can use anything in my rant above that you find useful.


TOYB, still available are:

Clyde's hides - seems someone offered to help with it, but I can't find the post (btw, we need the riekling!) another edit: Found it! Ghostruler offered to help with this.

The Imperial Barracks (Watchingthewheels took it, but I haven't seen him in awhile, so it's back up for grabs.) edit: Err, hold off on this one - Watchingthewheels was around lately. Let me pm him first.

Ghostruler has Moldstad's Provisions, but he hasn't checked in lately. I'll PM him.

We also need the 3 excise offices. If you think you can make an int for the Imperial one that I slapped together and you fixed up, be my guest.

Also, did you have a chance to check out those doorstones? I think I said the first one was 2x2x2, but actually it's 1x1x1.

And now it's time for an hour of RL before bed. G'night guys.


I'm trying to download the .rar and it's not working proply, it stops downloading and says its finished, then when I open there isn't a .esm or .esp and it comes up with a window saying it ends abrutly.
Could you PM or email the .esm and the .esp to me by itself thnx.
02.08.2006 11:18 The Old Ye Bard is offline Send an Email to The Old Ye Bard Search for Posts by The Old Ye Bard Add The Old Ye Bard to your Buddy List View the MSN Profile for The Old Ye Bard
Smokindan
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Here's another version of the Public House.

Greybeard: Please don't merge this yet it's not finished.

Comments appreciated. The rent dialogue, NPCs, pathgrid and more clutter still needs to be added.

The bottom two rooms will be for Tjernagel and co. as a home away from home, the top left room (looking down on the pub. house) will be the prostitute's room (it has curtains) and the top right room will be available for rent.

Attachment:
7z1SKxxSDTjernagelPublicHouse.esp


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I like pigs. Dogs look up to us. Cats look down on us. Pigs treat us as equals.
Men occasionally stumble over the truth, but most of them pick themselves up and hurry off as if nothing ever happened.

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02.08.2006 12:04 Smokindan is offline Send an Email to Smokindan Search for Posts by Smokindan Add Smokindan to your Buddy List
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=) Smokindan, don't get excited - I'll look, but not -er- merge. :D

TOYB - it's sent, and again sorry about the mixup on those stones. Eek 1

I have a possible addition to the mod. I'm going through each cell now, doing the final checks and tweaks, and I noticed a place about half-way up the mountain that would accommodate a cave very well.

Also, xifr has agreed to do the bookcover textures if I can get him some concept art. Siegfried, could you do the honors? (Give the project to someone or put it up in the concept art area?)

And finally, I'll be out of town (and out of internet) Thurs thru Sat. I'll put up a new alpha tonight and then see you again after church on Sunday.

edit: Siegfried, I noticed Boatload's offer in the concept art thread and suggested he give a try at the book covers.

This post has been edited 1 time(s), it was last edited by Greybeard: 02.08.2006 22:41.

02.08.2006 19:22 Greybeard is offline Send an Email to Greybeard Homepage of Greybeard Search for Posts by Greybeard Add Greybeard to your Buddy List Add Greybeard to your Contact List
Smokindan
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quote:
Originally posted by Greybeard
=) Smokindan, don't get excited - I'll look, but not -er- merge. :D

Just making sure :)

quote:

I have a possible addition to the mod. I'm going through each cell now, doing the final checks and tweaks, and I noticed a place about half-way up the mountain that would accommodate a cave very well.

I think Psychotic's cave that he is doing would be great. It has two parts (interiors) so would be ideal for the HG teaser. Check it out in the Dungeon Claims board.

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Men occasionally stumble over the truth, but most of them pick themselves up and hurry off as if nothing ever happened.

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The latest version (alpha 09) of Haerter's Gap is out.

This version has the finished landscape, ext statics (except the possible cave entrance), proper shadows around the statics, final tweak of the surface texture, and pathgrids. Of course, all of this is subject to change. :D I expect the same saving problems will occur for some of you because I can't find anything amiss in the esp or esm.

Smokindan, thanks for the head's up. I'll see if Psychotic is interested.
03.08.2006 02:13 Greybeard is offline Send an Email to Greybeard Homepage of Greybeard Search for Posts by Greybeard Add Greybeard to your Buddy List Add Greybeard to your Contact List
Smokindan
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Here's another version of the Pub.

This time it includes Tjernagel and Janine the Buxom, our homely wench. Would you like dialogue, GB? And, if so, what do you want. Maybe rumours about a cave near HG... Also, do you want some more NPCs?

I think the int. is all but complete.

Comments welcome :)

On another note, perhaps we should make a new thread on the ESF about HG and promote it a bit more. People who have made the claims could get CS or in-game screenies and post them for added excitement.

Attachment:
7z1SKxxSDTjernagelPublicHouse.esp


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Men occasionally stumble over the truth, but most of them pick themselves up and hurry off as if nothing ever happened.

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The Old Ye Bard
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Here is an Imperial Office progress .esp, DO NOT MERGE WITH MASTER.

It's just for looking at the moment. Plz post anything you may find wrong. The reson why there is a lot of dwarven weapons/armour is that it is illeagal to trade such things, and I'm pretty sure something like that would be taken at a border guard place like this.

It includes 2 Npc's, a guard and an imperial official incharge of records.
It also includes a library.

Edit:Here is also a new fix. It has the neccesary door changes for the imperial offlce and some lanscape editing.

Attachments:
unknown 1SKxxTBxImperialOffices.esp (12 KB, 1 downloads)
unknown 1SKxxTBxTOYBS_Fix03.esp (42 KB, 1 downloads)

This post has been edited 1 time(s), it was last edited by The Old Ye Bard: 04.08.2006 11:30.

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Smokindan
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What do you guys think of my work so far on an ESF topic? Whoops, didn't notice all the white in the pic. Ignore that :D

Since I posted the above Pub. house I've added services to Tjernagel. I don't want to clutter this topic with attachments so I won't :)

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Siegfried
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Very nice work Smokindan, but some more screens would be nice. Are we including Psychotic's cave?

Here is my version of Clyde's. It doesn't have the proprieter, or his Riekling (we really need to find a texturer who can do this). Any suggestions for other things to add to the interior?

Attachment:
7zsHides.esp
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The Old Ye Bard
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Here is the final of the Imperial Office.
For the doors to match up properly, you need to merge my latest fix as well, which has the nessecary changes to the Ex of the Imp office.

Siegfried, I have posted in so many differnt places the Riekling Resource file, but just because I am so nice here it is again, http://www.tessource.net/files/file.php?id=5279

Also I think that we shouldn't use Psychotic's cave, but an Ice cave and utilise this quest I made(The White Witch) with some slight changes.

Attachment:
7z1SKxxTBxImperialOffices.esp

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I've seen it, but it just doesn't look enough like the BM Rieklings, I suppose they could be place holders, but they look low quality, and they need to use the Orcish heads.
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We'll have to use it for the moment if we want to make it by Sep 1st, unless you can find a texturer whch are at the moment close to non-existent.
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Here's the final for the Public House.

It just needs dialogue and maybe a bit of tweaking to the AI.

Attachment:
7z1SKxxSDTjernagelPublicHouse.esp


Also, as I'm working on an ESF topic. Are the Barracks and Excise offices the same thing? Just so I can group the quests into what interiors they belong to :)

EDIT: I think the thread is almost done. Does anyone know Sieg's email so I can send him the Word file with the code and stuff that's needed? Or perhaps Greybeard, as he is in charge of HG?

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The Old Ye Bard
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Smokindan:The barracks and the office are seperate as far as I know.

Greybeard:Could I claim one of those towers?
06.08.2006 01:36 The Old Ye Bard is offline Send an Email to The Old Ye Bard Search for Posts by The Old Ye Bard Add The Old Ye Bard to your Buddy List View the MSN Profile for The Old Ye Bard
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Guess this teaches me not to leave for a few days! =) Great job everyone! Good job! Before I can answer very many questions, I'll have to merge all the work you've done, add the teleports and have a walk-around.

A few comments:
Smokindan, I like your Skyrim announcement - both the concept and the presentation. If you like, I'll take a bunch of screenies when I do my walk-around. Or, if everyone wants to do his own, I'll put up the merged file.

While I like Psychotic's cave, I'm afraid it doesn't really fit aesthetically with the top of the Jerall mountains. I think it would fit in better at a lower elevation (perhaps on the road to Riften?) So, we'll need a smaller Ice Cave to fit with TOYB's quest (good concept, by the way.)

Sure, TOYB, Take the tower heading toward Morrowind (that's the southern one.) I'm still hoping that Corwyn will have a bit of Nord architecture finished in time to put it in for the Sept release.

And again, (though I guess this should rightly come from Siegfried) thanks so much for all your hard work.

edit: and now I'd better get to modding Wink

This post has been edited 1 time(s), it was last edited by Greybeard: 06.08.2006 18:53.

06.08.2006 18:50 Greybeard is offline Send an Email to Greybeard Homepage of Greybeard Search for Posts by Greybeard Add Greybeard to your Buddy List Add Greybeard to your Contact List
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What are the details about the tower?

Edit: Concearning the White Witch quest we will need a script and texture similar to the Npc Statue one, as there will be new creatures "Ice Zombies" Which wil have this effect, although unlike the Npc statue script they will be able to move, Or atleast most willl Chaos

This post has been edited 2 time(s), it was last edited by The Old Ye Bard: 06.08.2006 21:04.

06.08.2006 20:45 The Old Ye Bard is offline Send an Email to The Old Ye Bard Search for Posts by The Old Ye Bard Add The Old Ye Bard to your Buddy List View the MSN Profile for The Old Ye Bard
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Welcome back GB :D

I guess you're talking about the PM I sent you?

Anyway, watchinwheels got back to me when I sent him a PM on ESF.

He said:
quote:
dont worry I havent forgotten, but I have been on holday this week and I'm moving house next week so there may be a delay. I WILL get it done, but if it needs to be done before the next fortnight you may want to give it someone else.


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We wil need it done before he can finish it, I think it would be wise to put it back up for claiming...
07.08.2006 02:31 The Old Ye Bard is offline Send an Email to The Old Ye Bard Search for Posts by The Old Ye Bard Add The Old Ye Bard to your Buddy List View the MSN Profile for The Old Ye Bard
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It might take me a fortnight just to get these files merged. I'm finding the CS to be terribly buggy. What's happening is that ext cell locations are getting referenced to the ints almost randomly, but with no data. I can manually delete them, but the next time I save, the same locations are there. Most are benign, but there are a couple that cause problems. I seem to be making headway, but it's slow going for sure. Frown

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What are the Tower details GB?
07.08.2006 02:35 The Old Ye Bard is offline Send an Email to The Old Ye Bard Search for Posts by The Old Ye Bard Add The Old Ye Bard to your Buddy List View the MSN Profile for The Old Ye Bard
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The "guardtower" is the census and excise office to Morrowind. There are 3 Dunmer guards. The 1st guard has a skooma "problem" and the 2nd has a quest (to be determined.) - these live in the barracks and alternate shifts guarding the office.
The ranking guard has a very bad attitude (the excise officer) - but grudgingly gives info on Morrowind (for a price?) He lives on the upper level of the tower and works on the lower.

Personally, I'd prefer a better building, but the Redoran statics aren't nearly ready and I couldn't find any castle statics that were "poor" and small enough to work. Hope this gives you enough info. If not, we'll brainstorm a bit.
07.08.2006 02:43 Greybeard is offline Send an Email to Greybeard Homepage of Greybeard Search for Posts by Greybeard Add Greybeard to your Buddy List Add Greybeard to your Contact List
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I'll make it two guards, and a redoran diplomat. I will make thre levels, top level will be guard quarters, middle level will be office and the basement will be the officials quarters.

I think the official will also have a pet dog, Wink
07.08.2006 02:48 The Old Ye Bard is offline Send an Email to The Old Ye Bard Search for Posts by The Old Ye Bard Add The Old Ye Bard to your Buddy List View the MSN Profile for The Old Ye Bard
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The barracks is/was the building to the west. If you like, we could move them a touch closer together and connect the int's. Might give you a bit more room for creativity. Otherwise, I could just eliminate that building in the ext.
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Then I will make it two levels, one for the diplomat and the other an office, that way we can still have the redoran barracks, sorry I was a bit confused before....

Edit: Offtopic, the Imperial guards in Haeter's gap would be from the bear legion in skyrim, who come from Riften Legion Fort.

This post has been edited 1 time(s), it was last edited by The Old Ye Bard: 07.08.2006 03:00.

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Greybeard: When you've got the latest .esm up (or would you like me to mod on V9?) what claim would you like me to mod?

I can probably get the .esp off watchinwheels (of what he's done so far) and I think ghostruler had the provisions shop. Or would you like me to do dialogue/RAI?

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Men occasionally stumble over the truth, but most of them pick themselves up and hurry off as if nothing ever happened.

->Sir Winston Churchill
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Silgrad Tower: Oblivion » Beyond Cyrodiil » Skyrim for Oblivion » Skyrim Claims Section » Skyrim Settlement Claims » Haerter's Gap Int's for you modders

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