Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Arcitechture
08-28-2006, 01:15 AM,
#11
 
The trick with tilesets is to not make them all together, make each piece instead. this is great as a static building though, will you be making the interior as well?
The soul's condition is learning to fly
Condition grounded, but determined to try
Can't keep my eyes from the circling skies
Toung-tied and twisted, just an Earth-bound misfit, I
Reply
08-28-2006, 02:54 AM,
#12
 
Quote:Originally posted by DarkAsmodeous
The trick with tilesets is to not make them all together, make each piece instead. this is great as a static building though, will you be making the interior as well?

these are all seperate objects.Got all my nifs and dds files set, everything is added to the cs.What do I do from here? How do I check to see if everything snaps together in the cs?
It takes guys as simple as the Dude and Walter to make a story this complicated... and they'd really rather be bowling.
Reply
08-28-2006, 03:06 AM,
#13
 
How wide is each piece? If its say, 256, then go to File>Preferances set snap to grid to 256, set it to a piece already layed down, and turn the snap to grid on.
The soul's condition is learning to fly
Condition grounded, but determined to try
Can't keep my eyes from the circling skies
Toung-tied and twisted, just an Earth-bound misfit, I
Reply
08-28-2006, 03:21 AM,
#14
 
Quote:Originally posted by DarkAsmodeous
How wide is each piece? If its say, 256, then go to File>Preferances set snap to grid to 256, set it to a piece already layed down, and turn the snap to grid on.

Dont really know how wide they are, how do I find out in blender?

tried size to 256 and snp to grid on but they dont snap together.

It works without snap to grid on though
http://i90.photobucket.com/albums/k247/s...006/cs.jpg
It takes guys as simple as the Dude and Walter to make a story this complicated... and they'd really rather be bowling.
Reply
08-28-2006, 03:24 AM,
#15
 
:jump: :wave: :jump: :wave: :hugall: :hugall: :bounce: :guar:

Silgrad is on its way to having not one, but two custom tilesets!!!!
The soul's condition is learning to fly
Condition grounded, but determined to try
Can't keep my eyes from the circling skies
Toung-tied and twisted, just an Earth-bound misfit, I
Reply
08-28-2006, 03:27 AM,
#16
 
Quote:Originally posted by DarkAsmodeous
:jump: :wave: :jump: :wave: :hugall: :hugall: :bounce: :guar:

Silgrad is on its way to having not one, but two custom tilesets!!!!

Thx,, Someones gotta texture em though lol
It takes guys as simple as the Dude and Walter to make a story this complicated... and they'd really rather be bowling.
Reply
08-28-2006, 04:52 AM,
#17
 
http://i90.photobucket.com/albums/k247/s...06/cs1.jpg

Textures are crap, but everything fits together

Couple ingame shots
http://i90.photobucket.com/albums/k247/s...Shot47.jpg

http://i90.photobucket.com/albums/k247/s...Shot48.jpg
It takes guys as simple as the Dude and Walter to make a story this complicated... and they'd really rather be bowling.
Reply
08-28-2006, 06:44 PM,
#18
 
Cool :goodjob:

I could help with the texturing if need be...
Mahta agea ry sou macil, ana maka na sinyamer.
Reply
08-28-2006, 07:02 PM,
#19
 
I just downloaded a ton of high res sandstone and sand textures and would gladly take a shot at texturing this, I only need a template.
When the game is over, the King and the Pawn go back into the same box.
Reply
08-28-2006, 08:04 PM,
#20
 
This is huge shewter, if you keep adding to this at a steady rate then elsweyr will have both a heightmap and a custom tileset, that's more than any other project!
The soul's condition is learning to fly
Condition grounded, but determined to try
Can't keep my eyes from the circling skies
Toung-tied and twisted, just an Earth-bound misfit, I
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)