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Claim 011 - Interiors - Imperial Settler Buildings
09-28-2008, 10:34 AM,
#1
Claim 011 - Interiors - Imperial Settler Buildings
Before starting this claim, talk to whoever is making the corresponding exteriors for these buildings, to make sure they match. They will most likely be in the anvil style, and consist of an Inn, two poor houses, and a shack.

The inn will be acting as a makeshift field hospital for the Legion, with wounded troops sleeping on the floor of the bar. The barman and his wife are still trying to make money, but drunk Legionnaires have smashed the wine cellar below the bar and drunk all of his drink. (As you can guess, discipline among the garrison is poor Big Grin )

The shack will contain sacks and barrels of food and low quality clothes, with a few tools lying around.

The two poor houses will contain one to two NPCs each, who won't leave their houses due to the fighting going on outside. One of them will be a merchant, who buys illegal items.
Core Member of Black Marsh (Lore and Modding)

Retired Editor of Silgrad Tower

77 interiors completed and counting!
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10-17-2008, 06:30 AM,
#2
RE: Claim 011 - Interiors - Imperial Settler Buildings
This claim interests me and i would like to take it on Smile
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10-17-2008, 09:20 AM,
#3
 
That's what I like to see! Granted!

Just remember to tell me which interior meshes you're using, so that I can match them to the building meshes on the outside.
Core Member of Black Marsh (Lore and Modding)

Retired Editor of Silgrad Tower

77 interiors completed and counting!
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10-17-2008, 11:10 PM,
#4
 
Just a question are we going to have a mod abbreviation system like ST does?
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12-15-2008, 05:25 AM,
#5
 
Okay i just remembered bout this the other day.

This be what i got so far...
The inn is called the bamboo tiger. The bartender is called Gergus Pundas and his wife is Audania Pundas. Ill work on their faces and post pics soon
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12-15-2008, 11:58 AM,
#6
 
I do not recall discussing any kind of abreviations ciao. If it makes it easier to keep things straight, I have no objection.

Welcome back.
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12-16-2008, 02:19 AM,
#7
 
Quote:Originally posted by Ysne
Welcome back

As far as i thought i didn't leave ?(

Ive been a bit inactive lately because i can't think of anything to post Wink
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12-16-2008, 07:11 AM,
#8
 
Here are some Pics from the re textured interior

[Image: ScreenShot1.jpg]

[Image: ScreenShot2.jpg]

[Image: ScreenShot3.jpg]

[Image: ScreenShot4.jpg]

[Image: ScreenShot5.jpg]
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12-16-2008, 08:52 AM,
#9
 
Is this from CS or ingame? The bamboo roof does not look right to me (too much space between the bamboo "sticks" IMHO, but hey - I'm not an expert Wink ). What has been retextured?
It looks cool btw. Smile
Michal Cielecki
Composer for Games and Media
http://www.michalcielecki.com

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Akavir's Island Mod Music
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12-16-2008, 11:18 AM,
#10
 
I agree, it looks great! Amazing what a retex can do. mirrored is right, there is something a bit wrong with the bamboo, but I'm sure that shouldn't be too hard to fix.
Core Member of Black Marsh (Lore and Modding)

Retired Editor of Silgrad Tower

77 interiors completed and counting!
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