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Deepen moor progress notes
02-22-2008, 04:56 PM,
#31
 
:yes: that would be very useful.

I think we need to put them below the water, though. Oblivion has a problem with transparant textures above water.
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02-23-2008, 01:47 PM,
#32
 
Quote:Originally posted by kingevil
I think we need to put them below the water, though. Oblivion has a problem with transparant textures above water.

It's up to you. I wasn't thinking they'd be transparent.
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02-24-2008, 08:31 PM,
#33
 
Another option to muck/scum sheets I just thought of might be playing around with the water types. I don't really know how those work though.
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04-27-2008, 08:02 PM,
#34
 
What happened with KE? He almost doens't come online anymore.
I consider this region as important because it contains the roads from Soluthis to Silgrad tower and Soluthis to Steadhelm (short route).
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04-27-2008, 08:06 PM,
#35
 
I've noticed that he hasn't been posting recently. I PMed him the details of what needs to be done a few weeks ago, but he still hasn't replied.

As much as I don't like the thought of revoking a claim, it is something I'm seriously considering. Confusedhrug:

EDIT: kingevil resigned on May 1st, 2008. This thread and the entire Deepen Moor board will be archived.
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