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Ebbedin Exterior Released!!!!!
08-03-2006, 04:06 AM,
#21
 
Ok, I redid the town of Ebbedin. Made it poorer. Deleted the tavern for some outdoors thing, removed the council club, swapped the barracks with a normal house mesh, and added some rocks and trees which kinda give it an eerie apperance. Hope no one's claustrophobic!
Lol what?
08-03-2006, 04:45 AM,
#22
 
It's definitely an improvement :goodjob:
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08-03-2006, 05:15 AM,
#23
 
I even gave it brownish-green murky water, although if we add Ebbedin to the main place I have n idea how that water will be used. If only the game could set it to what kind of water goes into cells.
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08-04-2006, 06:00 AM,
#24
 
Quote:Originally posted by IAMTHEEMPEROR
If only the game could set it to what kind of water goes into cells.

You can...
08-04-2006, 05:05 PM,
#25
 
How? I've been trying to figure that out for awhile now while I was contemplating how we'll use lava if the worldspace water is default water.
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08-04-2006, 05:24 PM,
#26
 
Select a cell and press edit I think. Also, there should be some leaves on those trees IMO, I've been working on some Bitter Coast style trees, but no promises yet.
To answer your question, yes. But probably no.
08-04-2006, 05:26 PM,
#27
 
can you send some pics?
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08-04-2006, 05:44 PM,
#28
 
I don't have any pics as of yet, but I am working on it.
To answer your question, yes. But probably no.
08-04-2006, 06:04 PM,
#29
 
well, try to get some if you can, the faster we can finish ebbedin the better. Remember that the trees always have muck hanging down, even the dead ones.
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08-04-2006, 06:20 PM,
#30
 
That is what I am trying to re-create, but I just can't figure out how.
To answer your question, yes. But probably no.


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