Ebbedin Exterior Released!!!!!
|
08-03-2006, 04:06 AM,
|
|||
|
|||
Ok, I redid the town of Ebbedin. Made it poorer. Deleted the tavern for some outdoors thing, removed the council club, swapped the barracks with a normal house mesh, and added some rocks and trees which kinda give it an eerie apperance. Hope no one's claustrophobic!
Lol what?
|
|||
08-03-2006, 04:45 AM,
|
|||
|
|||
It's definitely an improvement :goodjob:
¤ How to add images or files to your post ¤ Silgrad's UBBCode
My pet peeve: huge images in img code. I reserve the right to make any such image into a clickeable thumbnail whenever I see it. Angel mired in filth |
|||
08-03-2006, 05:15 AM,
|
|||
|
|||
I even gave it brownish-green murky water, although if we add Ebbedin to the main place I have n idea how that water will be used. If only the game could set it to what kind of water goes into cells.
Lol what?
|
|||
08-04-2006, 06:00 AM,
|
|||
|
|||
Quote:Originally posted by IAMTHEEMPEROR You can... |
|||
08-04-2006, 05:05 PM,
|
|||
|
|||
How? I've been trying to figure that out for awhile now while I was contemplating how we'll use lava if the worldspace water is default water.
Lol what?
|
|||
08-04-2006, 05:24 PM,
|
|||
|
|||
Select a cell and press edit I think. Also, there should be some leaves on those trees IMO, I've been working on some Bitter Coast style trees, but no promises yet.
To answer your question, yes. But probably no.
|
|||
08-04-2006, 05:26 PM,
|
|||
|
|||
can you send some pics?
Lol what?
|
|||
08-04-2006, 05:44 PM,
|
|||
|
|||
I don't have any pics as of yet, but I am working on it.
To answer your question, yes. But probably no.
|
|||
08-04-2006, 06:04 PM,
|
|||
|
|||
well, try to get some if you can, the faster we can finish ebbedin the better. Remember that the trees always have muck hanging down, even the dead ones.
Lol what?
|
|||
08-04-2006, 06:20 PM,
|
|||
|
|||
That is what I am trying to re-create, but I just can't figure out how.
To answer your question, yes. But probably no.
|
|||
« Next Oldest | Next Newest »
|
Users browsing this thread: 1 Guest(s)