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Felix's Boiled netch/ netch leather armor
03-28-2007, 07:14 PM,
#31
 
just open the glass armor and look at the naming on the nimaterialproperty. EnvMap2. The game engine has code that applys special shaders and properties to specificly named materialpropertys. for instance skin, Hair, Envmap2 (I wonder if there is a EnvMap or EnvMap1 ) etc

glass armor also uses apply mode- apply highlight.
AM NOT A TEXTURER
03-29-2007, 07:07 AM,
#32
 
:goodjob:Thanks Ghogiel

Here?s a progress shot
Felix WP
Self inflicted fractures.
I replace my bones with bars.
Aluminium,
Bleeding oxide.
The drug of Gods into my pounding veins.
03-29-2007, 10:35 AM,
#33
 
Looks good. :goodjob:
Killing imperial legion ppl since 2002 and still they keep coming.
Community idiot and modder. (Currently learning to model stuff and breathe)
I can: - Use TES CS - Walk - Re-Texture - Yell really loud (I mean REALLY Loud!)
04-01-2007, 10:13 PM,
#34
 
I will be away for 3 weeks now, that's no progress on the armor :/
But i will have lots of energy when i come back i hope Smile?

Happy modeling Tongue
Felix WP
Self inflicted fractures.
I replace my bones with bars.
Aluminium,
Bleeding oxide.
The drug of Gods into my pounding veins.
04-01-2007, 11:39 PM,
#35
 
Wow, that looks excellent!

I'm glad to see that the progress will be continued when you're back. Smile
04-23-2007, 12:07 PM,
#36
 
[Image: Oblivion2007-03-2815-16-52-09.jpg] [Image: Oblivion2007-04-2313-10-16-14.jpg] [Image: Oblivion2007-03-2815-16-21-92.jpg]

Some in game shots.


I cant figure out how to make the glass on the googles shiny, because it never works in-game. Also the rigging iis difficult, i cant get the head to turn when for example you walk past a person and look him in the eyes. With my helmet on he doesnt . Wich bone is it that needs to be changed?

I have also done most of the body model, but not the texture.

Tell me what you think of the appearence!
I plan to make two versions, one with a little brighter "beigeish" skin and one with brown skin

peace
Felix WP
Self inflicted fractures.
I replace my bones with bars.
Aluminium,
Bleeding oxide.
The drug of Gods into my pounding veins.
04-23-2007, 12:51 PM,
#37
RE: Felix's Boiled netch/ netch leather armor
Good job bud.. Keep it up.. Awaiting the outcome.. Please keep up the progress pics..it is always cool to watch a model slowly develop into a work of art...
Cheers
VinnieMc
04-23-2007, 03:47 PM,
#38
 
You make the goggles shiny with the normal maps alpha channel the brighter , the more shine
04-23-2007, 04:07 PM,
#39
 
Looking good! The helmet is probably connected to the a neck bone instead of the head bone... but it's been some time since I did a helmet so I could be wrong Tongue (and I was)
kingevil, he's talking about the shader used on the windows in the game... not textures. I could try it out and perhaps make a small tutorial on it if i succeed.

Okay... I got it working...
1. The glass must/should be a seperate object from the rest.
2. NiMaterialProperty must have a name like "EnvMap2" (don't know if there is any EnvMap(1/3/4/5...) so that the shader will work.
3. In NiMaterialProperty change the "Apply Mode" to "APPLY_HILIGHT"
4. It's best to keep the specularity in the normal maps alfa white where you have the glass.

Then it should work... (just noticed that this is much like what Ghogiel said some time ago) At least this worked 100% for me...
The Beast Who Sliced To Mexico.... why Mexico?
"Not all questions are supposed to have an answer" - Someone
04-23-2007, 07:07 PM,
#40
 
Hey FWP Looks good! Awesome work.
Semper Fidelis..... - Always Faithful (Marine Corp Motto)


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