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Fishing
03-16-2010, 09:22 PM,
#21
 
I'm game for that if there are developers for it....it's hard to get people working in-synch at times but this would suit me...
Cunning Linguist (Writer and Voice Actor - Lost Spires, St and many, many more.)
Lizard King - Leader of the Black Marsh mod
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03-16-2010, 10:49 PM,
#22
 
what are you talking about BMM
Bulls make money, Bears make money, pig get Slaughtered
***
I'm right here in front of you and I can't stop sh-sh-shaking
I can't stop sh-sh-shaking. come on and hold me still
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03-17-2010, 12:49 AM,
#23
 
the simplest, and most resource efficient, way to implement fishing would be to make an equitable fishing pole that has a random chance to catch a fish when used near water. perhaps an idle anim to match. it wouldn't require obse as far as i know, and would be relatively easy to make, leaving the devs available for more important tasks.

[edit] fixed important typo
Mongati HoonDing tiavo; li-mansao einei diang.


Cassandra for the memospore era
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03-17-2010, 02:43 AM,
#24
 
Good plan. Lightweight and simple. I say yes.
Core Member of Black Marsh (Lore and Modding)

Retired Editor of Silgrad Tower

77 interiors completed and counting!
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03-17-2010, 05:14 PM,
#25
 
Well ST developed fishing anims. It may be worth checking if they're available for us too.
Cunning Linguist (Writer and Voice Actor - Lost Spires, St and many, many more.)
Lizard King - Leader of the Black Marsh mod
[Image: Buserbar.jpg]
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