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Lost Armor of Jnaggo the Armorer
11-19-2007, 09:22 AM,
#21
 
The esp is TES4.

Nope, no script, we use the feather ability. I have updated the esp, no enchantments yet though.

Update 1.2.0:

Added a summon-able Dwarven COnstruct, its scripted in as a power to be awarded when the player has all parts of
the armor, its removed when the armor is. I am using the Centurion Spider at the moment as the creature since we don't have a construct.

Ajusted the test cell, now adds full set of level 25 armor on the floor, the book on the table now adds the construct summon spell to the player pnce activated.

Just though you would want to know about the extra testing.

Update 1.0.1:

I started more work on the Jnaggo armor, getting quite additcted to it now Smile. Anyway I sorted it out and made it leveled
from 1 to 25, in intervals of 5, I changed the script to accomodate this, one slight change I should mention is with the chameleon effect.
to make the armor leveled I made the effect weak at level 1 around 30% and at later levels the armor has a stronger chameleon effect.

the level of the armor depends on the players level when starting the quest, like all the other OB stuff, but if you want it to level with the player I can do that. I also set up the leveld lists, they are sperate lists for each piece of armor so they can be placed sperately.

All my stuff starts with the IDs DCIS, for Dumac City, InsanitySorrow. Also updated the test cell to accomodate the armor changes, now there is one chest which has the leveld lists
within, so what armor you get to test is dependant on your level.

Heres a tip,

in the console type Player.SetLevel XX

Where XX is the level you want.

I will need someone or someones to beta test this, I need it tested at all levels to see if its overpowered. I tried to set it up so it was not overpowered but one mans opinion won't make it so.

I would also like to note that I actually think we should have small enchants on the armor or the ability to summon a construct. This should give the armor more appeal and make it more enjoyable.

Can't wait to work on the next part of this mod.

Are there any more armor sets like this?
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11-21-2007, 09:22 PM,
#22
 
Super

:goodjob:


Now we just need someone to test it out, other than us of course Smile

As far as working on more, do we have explosive satchels yet ?




Enjoy
Bob
I am a free single guy again, but I am still addicted to Elder Scrolls


http://z10.invisionfree.com/Island_of_Ra...hp?act=idx


[Image: qxbkbqrcde.jpg]

Enjoy the Great taste of Diet Bob, with Zero Calories
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11-22-2007, 09:22 AM,
#23
 
I have the scripts somewhere, i think :eek:, but I need a satchel mesh and texture for it.

Once I have that then it should be easy enough to get it working.
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11-22-2007, 03:09 PM,
#24
 
Cool

Looking forward to that


Nice Avatar FF10 or 11? thiers so many I get confused, can't rembmer the characters name though


Enjoy
Bob
I am a free single guy again, but I am still addicted to Elder Scrolls


http://z10.invisionfree.com/Island_of_Ra...hp?act=idx


[Image: qxbkbqrcde.jpg]

Enjoy the Great taste of Diet Bob, with Zero Calories
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11-26-2007, 01:47 PM,
#25
 
Avatar: Vivi from Final Fantasy 9

Ok so I don't have the scripts, i was using a modified version of FlyFightFlea's bottle explosions, with permission of course. I will have to start it again.

Oh well. =)
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11-26-2007, 02:44 PM,
#26
 
Yes I remember know, on the boat and stumbling across the village.
climbing up the roof tops to watch the show !
YUP that him.....OK

back to business Smile no script...FlyFightFlea's bottle explosion (never heard of it) until now Big Grin

very good

Enjoy
Bob
I am a free single guy again, but I am still addicted to Elder Scrolls


http://z10.invisionfree.com/Island_of_Ra...hp?act=idx


[Image: qxbkbqrcde.jpg]

Enjoy the Great taste of Diet Bob, with Zero Calories
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11-26-2007, 02:47 PM,
#27
 
Not heard of it, oh well its an obse mod, i will see about my own script in time.

FF9 Rules, brill game.
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04-17-2008, 10:30 AM,
#28
 
I have removed the esp from above, so if someone downloaded it please remove it.

I am going to update the esp and add in the dwemer companion I am currently working on, so its all nicely packaged in one esp. It also means i can link them together properly.
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