How do I create a texture/skin/etc from scratch ?...
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04-18-2007, 01:05 PM,
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How do I create a texture/skin/etc from scratch ?...
Noobish question I know...but I wanna learn...can anyone point me in the direction of a good tutorial or guide that can teach me the basics ?...
+- Alex Cain -+
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04-18-2007, 06:05 PM,
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RE: How do I create a texture/skin/etc from scratch ?...
This is not even a stupid question.
I have the same problem. I?m just a beginning modder, for 6 months now. And I?m not even coming close to release a good and complied mod. My problem is as follows: All the DDS textures created by my self cant be imported in the game. Adobe Photoshop = to create a DDS texture. 3DSMax8 = to texture NIF models. TES.con.set = to import NIF models in game - sometimes errors occur. TES4Oblivion = the NIF models do not show any of my textures. So now my question: What are the DDS texture specifications for the In game models and icons. Adobe Photoshop gives me a lot to those from.
Sjors Boomschors
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04-18-2007, 11:37 PM,
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DDS needs to be a power of 2 (ea, 256X256 512X512, 256x512 and so on)
It takes guys as simple as the Dude and Walter to make a story this complicated... and they'd really rather be bowling.
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04-19-2007, 02:04 PM,
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right you are baffling me......in i think ill leave it and just use what people make and not make what people use...thanks anyway...
**the reason for this is that I cant use photoshop. I know ubernoob **
+- Alex Cain -+
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04-19-2007, 02:06 PM,
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alexcain: There's a few on the CS Wiki, but they deal with texturing for Oblivion rather than texturing in general so I don't know if that was what you were looking for.
Sjors Boomschors: You didn't say exactly how the game reacts so I don't know exactly how to answer you. - Does the model look bright pink? If so it's because the texture file isn't where the nif thinks it should be; either the file paths in the nif is wrong, or the texture file is missing. - Does the texture look black? If so it could be because the color map lacks mip-maps. Resave it with mip-maps, preferrably from a source file rather than resaving the same dds if you can. (You won't notice the mip-map problem until you add a normal map btw) - Does the model look colored rather than texturemapped? If so it could be because you didn't add a texture map to the model. But IIRC a complete lack of texture maps will make the CS crash when you try to place the model in the world. If nothing of what I mentioned works, please describe exactly what happens and post a few screenshots and, if you're willing, upload the nif, texture and max scene so it can be investigated.
¤ How to add images or files to your post ¤ Silgrad's UBBCode
My pet peeve: huge images in img code. I reserve the right to make any such image into a clickeable thumbnail whenever I see it. Angel mired in filth |
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04-19-2007, 03:34 PM,
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Sjors Boomschors
LINK This very helpful tutorial will tell you everything you need to know about Choosing the right DXTC compression algorithm.
Felix WP
Self inflicted fractures. I replace my bones with bars. Aluminium, Bleeding oxide. The drug of Gods into my pounding veins. |
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04-20-2007, 03:53 AM,
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RE: How do I create a texture/skin/etc from scratch ?...
Quote:Originally posted by Sjors Boomschorsrather vague on the details. for a a usual color texture use a dxt1 compression if it doesn't require any alpha transparency. if it does then a dxt5 will do it. for the normal maps save as a dxt5. have generate mipmaps ticked. thats about it. pretty simple eh?
AM NOT A TEXTURER
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