How do I create a texture/skin/etc from scratch ?... - alexcain - 04-18-2007
Noobish question I know...but I wanna learn...can anyone point me in the direction of a good tutorial or guide that can teach me the basics ?...
RE: How do I create a texture/skin/etc from scratch ?... - Sjors Boomschors - 04-18-2007
This is not even a stupid question.
I have the same problem. I?m just a beginning modder, for 6 months now.
And I?m not even coming close to release a good and complied mod.
My problem is as follows: All the DDS textures created by my self
cant be imported in the game.
Adobe Photoshop = to create a DDS texture.
3DSMax8 = to texture NIF models.
TES.con.set = to import NIF models in game - sometimes errors occur.
TES4Oblivion = the NIF models do not show any of my textures.
So now my question: What are the DDS texture specifications for the
In game models and icons. Adobe Photoshop gives me a lot to those from.
- shewter - 04-18-2007
DDS needs to be a power of 2 (ea, 256X256 512X512, 256x512 and so on)
- alexcain - 04-19-2007
right you are baffling me......in i think ill leave it and just use what people make and not make what people use...thanks anyway...
**the reason for this is that I cant use photoshop. I know ubernoob **
- Razorwing - 04-19-2007
alexcain: There's a few on the CS Wiki, but they deal with texturing for Oblivion rather than texturing in general so I don't know if that was what you were looking for.
Sjors Boomschors: You didn't say exactly how the game reacts so I don't know exactly how to answer you.
- Does the model look bright pink? If so it's because the texture file isn't where the nif thinks it should be; either the file paths in the nif is wrong, or the texture file is missing.
- Does the texture look black? If so it could be because the color map lacks mip-maps. Resave it with mip-maps, preferrably from a source file rather than resaving the same dds if you can. (You won't notice the mip-map problem until you add a normal map btw)
- Does the model look colored rather than texturemapped? If so it could be because you didn't add a texture map to the model. But IIRC a complete lack of texture maps will make the CS crash when you try to place the model in the world.
If nothing of what I mentioned works, please describe exactly what happens and post a few screenshots and, if you're willing, upload the nif, texture and max scene so it can be investigated.
- fwp_coder - 04-19-2007
Sjors Boomschors
LINK
This very helpful tutorial will tell you everything you need to know about Choosing the right DXTC compression algorithm.
RE: How do I create a texture/skin/etc from scratch ?... - Ghogiel - 04-20-2007
Quote:Originally posted by Sjors Boomschors
This is not even a stupid question.
I have the same problem. I?m just a beginning modder, for 6 months now.
And I?m not even coming close to release a good and complied mod.
My problem is as follows: All the DDS textures created by my self
cant be imported in the game.
Adobe Photoshop = to create a DDS texture.
3DSMax8 = to texture NIF models.
TES.con.set = to import NIF models in game - sometimes errors occur.
TES4Oblivion = the NIF models do not show any of my textures.
So now my question: What are the DDS texture specifications for the
In game models and icons. Adobe Photoshop gives me a lot to those from.
rather vague on the details.
for a a usual color texture use a dxt1 compression if it doesn't require any alpha transparency. if it does then a dxt5 will do it.
for the normal maps save as a dxt5.
have generate mipmaps ticked.
thats about it. pretty simple eh?
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