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How do I create a texture/skin/etc from scratch ?...
04-18-2007, 01:05 PM,
#1
How do I create a texture/skin/etc from scratch ?...
Noobish question I know...but I wanna learn...can anyone point me in the direction of a good tutorial or guide that can teach me the basics ?...
+- Alex Cain -+
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04-18-2007, 06:05 PM,
#2
RE: How do I create a texture/skin/etc from scratch ?...
This is not even a stupid question.

I have the same problem. I?m just a beginning modder, for 6 months now.
And I?m not even coming close to release a good and complied mod.

My problem is as follows: All the DDS textures created by my self
cant be imported in the game.

Adobe Photoshop = to create a DDS texture.

3DSMax8 = to texture NIF models.

TES.con.set = to import NIF models in game - sometimes errors occur.

TES4Oblivion = the NIF models do not show any of my textures.

So now my question: What are the DDS texture specifications for the
In game models and icons. Adobe Photoshop gives me a lot to those from.
Sjors Boomschors
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04-18-2007, 11:37 PM,
#3
 
DDS needs to be a power of 2 (ea, 256X256 512X512, 256x512 and so on)
It takes guys as simple as the Dude and Walter to make a story this complicated... and they'd really rather be bowling.
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04-19-2007, 02:04 PM,
#4
 
right you are baffling me...Sad...in i think ill leave it and just use what people make and not make what people use...thanks anyway...



**the reason for this is that I cant use photoshop. I know ubernoob Sad**
+- Alex Cain -+
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04-19-2007, 02:06 PM,
#5
 
alexcain: There's a few on the CS Wiki, but they deal with texturing for Oblivion rather than texturing in general so I don't know if that was what you were looking for.

Sjors Boomschors: You didn't say exactly how the game reacts so I don't know exactly how to answer you.
- Does the model look bright pink? If so it's because the texture file isn't where the nif thinks it should be; either the file paths in the nif is wrong, or the texture file is missing.
- Does the texture look black? If so it could be because the color map lacks mip-maps. Resave it with mip-maps, preferrably from a source file rather than resaving the same dds if you can. (You won't notice the mip-map problem until you add a normal map btw)
- Does the model look colored rather than texturemapped? If so it could be because you didn't add a texture map to the model. But IIRC a complete lack of texture maps will make the CS crash when you try to place the model in the world.

If nothing of what I mentioned works, please describe exactly what happens and post a few screenshots and, if you're willing, upload the nif, texture and max scene so it can be investigated.
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04-19-2007, 03:34 PM,
#6
 
Sjors Boomschors

LINK

This very helpful tutorial will tell you everything you need to know about Choosing the right DXTC compression algorithm.
Felix WP
Self inflicted fractures.
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The drug of Gods into my pounding veins.
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04-20-2007, 03:53 AM,
#7
RE: How do I create a texture/skin/etc from scratch ?...
Quote:Originally posted by Sjors Boomschors
This is not even a stupid question.

I have the same problem. I?m just a beginning modder, for 6 months now.
And I?m not even coming close to release a good and complied mod.

My problem is as follows: All the DDS textures created by my self
cant be imported in the game.

Adobe Photoshop = to create a DDS texture.

3DSMax8 = to texture NIF models.

TES.con.set = to import NIF models in game - sometimes errors occur.

TES4Oblivion = the NIF models do not show any of my textures.

So now my question: What are the DDS texture specifications for the
In game models and icons. Adobe Photoshop gives me a lot to those from.
rather vague on the details.

for a a usual color texture use a dxt1 compression if it doesn't require any alpha transparency. if it does then a dxt5 will do it.

for the normal maps save as a dxt5.

have generate mipmaps ticked.

thats about it. pretty simple eh?
AM NOT A TEXTURER
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