Info for ES3 Silgrad modders
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07-03-2007, 12:07 AM,
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Info for ES3 Silgrad modders
Howdy
I realize that I have been adding alot of claims in Kragenmoor so I thought I would just share this info, this is just info, do not change what you are currently doing based on this post. Kragenmoor is not the current priority Interior priorities once I get all the claims in will be as follows Blacklight (with Rodans concurrance) Veranis Hall Karthor Dale Nine Divines Temples Imperial School Bal Falls Bodrum Kragenmoor All Cave Systems north of -10,-15 Daedric Ruins 3 These need to be placed in the exterior Dwemer Ruins 2 These need to be placed in the exterior Again this is just info I will begin to put the claims in for these areas soon. And these priorities should not deter anyone from claiming what they feel called to claim, if you see something and you feel like doing it than do it. Thanks Much Enjoy Bob
I am a free single guy again, but I am still addicted to Elder Scrolls
http://z10.invisionfree.com/Island_of_Ra...hp?act=idx Enjoy the Great taste of Diet Bob, with Zero Calories |
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07-18-2007, 06:51 PM,
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Could you make this a important notice?
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07-19-2007, 04:42 AM,
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Quote:Originally posted by agram :check:
I am a free single guy again, but I am still addicted to Elder Scrolls
http://z10.invisionfree.com/Island_of_Ra...hp?act=idx Enjoy the Great taste of Diet Bob, with Zero Calories |
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07-23-2007, 08:07 PM,
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Howdy
After some careful thought and conferring with my fellow morrowind masters (agram and sacarrow) it has been decided to make a slight change to the priorities, so that we can get something released sooner than later So those changes go like this ZGA Velothi Mountains ZGA needs to be leveled down, it needs 2 new interiors linked to the Dagoths Army Section It needs a quest I will have to look at the original but I do not think the land needs to be adjusted any, we can use a teleporter to get the player to the area as part of the quest ZGA can be downloaded from our TES3 Warehouse (this link is no more) we are working on another ..... Velothi Mountains This includes Karthor Dale and Veranis Hall The interiors for these 2 towns need to be finished thier is also a Daedric Ruin, a Stronghold, some caves The landmass is completely landscaped It will need to be moved down about 4 or 5 cells to align with the 1-4_3 rv. of silgrad NPC's for all, alot of them are allready in the CS, some will need to be made We need 4 or 5 quests to start off We will be using the original Velothi Mountains ESp for our changes and submittal here is the link for Velothi mountains: http://www.freewebs.com/vagara/velothimountains.htm download Velothi Mountains 1125bv.rar Once these things are complete we will submit them as seperate add-ons to silgrad 1-4_3 Enjoy Bob
I am a free single guy again, but I am still addicted to Elder Scrolls
http://z10.invisionfree.com/Island_of_Ra...hp?act=idx Enjoy the Great taste of Diet Bob, with Zero Calories |
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07-23-2007, 09:12 PM,
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Just curious: is the long-term thought one big honking ESP or a series of related ESPs? I'm not sure how that choice would interfere with designing quests across ESPs; my suspicion is that the interference would be considerable.
I would like to suggest, for the love of [insert favorite deity or deities here], that 1.4.3 not be the version number used for your ESP. There are so many different 1.4.3s out there I can't keep track of them! Later, Steve |
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07-23-2007, 09:35 PM,
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1 big honkin esp is the ultimate final goal
with respect to ZGA and Velothi Mountains ESP's these can be submitted as stand alones, but require dependancy on Silgrad It will definitly need considering.. If we use 1-4_3 as a base and merge the landmass with Velothi Mountains we can upload it as a new esp. the old upload link can be deleted and replaced with the new...we announce it as such, if we keep the few quests which we start with limited to the new area then their shouldn't be any conflict. The biggest difficulty for me is the merging of the land...I (SU**) at using TESFaith Doing this we would need to ensure that all the fixes we have made along the way have been incorporated The only other revision we have that doesn't include the landmasses is the 1-4_6 which was re-packaged by slartibartfast, but this would require distributing it all over again, plus the in re-packaging he discarded some stuff which appeared to be "junk" but was not junk. Enjoy Bob
I am a free single guy again, but I am still addicted to Elder Scrolls
http://z10.invisionfree.com/Island_of_Ra...hp?act=idx Enjoy the Great taste of Diet Bob, with Zero Calories |
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07-24-2007, 07:39 PM,
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Will you make another version of blacklight?
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07-24-2007, 08:37 PM,
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Quote:Originally posted by blackbird We won't make another version, but with Rodan's Council we will finish what he and others started, It is my desire that we put Blacklight ES3 under the ES3 banner, but that is Rodan's call, so until that happens or he is able to devote attention to it, we will just pick away at the open claims, but it is not the priority at this time. Enjoy Bob
I am a free single guy again, but I am still addicted to Elder Scrolls
http://z10.invisionfree.com/Island_of_Ra...hp?act=idx Enjoy the Great taste of Diet Bob, with Zero Calories |
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