Latest esm and esp updates
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02-15-2009, 07:17 PM,
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Latest esm and esp updates
AVOID POSTING HERE UNLESS POSTING UP A COMPLETED ESP FILE [/HR] This is the latest esm being used, version v2.64 -=here=-.. Details of previous esms and various notices follow. [/HR] This thread will be the source for all future esm updates as mediated through sandor, our general file manager. Only post here if you are posting up an esp for sandor to merge to the final esm. sandor will update the esm every 2 weeks or so. Please keep checking here so that you are using the correct one. It also helps if you keep track of the forums to see whether you're doing something unnecessary or working on the same area and thus causing conflicts. [B]IMPORTANT NOTICE - Please only use the latest esm with the latest archive. I will date these so that you know which ones to use with which. Just copy over the previous versions. Also, try to get your esp sent in (even if it's incomplete) in time for the next esm update (every fortnight or so). This will also prevent errors. Adding esps Sandor has requested that all esps submitted have the prefix 'BM' followed by your own modder's prefix. In my case, that is 'BmIg'. 15/02/09 The latest esm includes:
19/02/09 The latest esm includes:
Download the file here: http://files.filefront.com/BM+v203+LOD7z...einfo.html . 06/03/09 The latest esm includes:
08/04/09 The latest esm includes:
05/05/09 - v2.06 The latest esm includes:
Download the latest esm here: http://rapidshare.com/files/229909171/Bl...h_v2.06.7z May 2009 - v2.07 and v2.08 The latest esm includes:
June 2009 - v2.09 The latest esm includes:
28th June 2009 - v2.11 The latest esm includes:
12th July 2009 - v2.12 The latest esm includes:
Download it here: http://rapidshare.com/files/254953992/Bl...h_v2.12.7z 27th July 2009 - v2.14 The latest esm includes:
Download it here: http://rapidshare.com/files/261294199/Bl...h_v2.14.7z 12th August 2009 - v2.15 The latest esm includes:
7th September 2009 - v2.17 The latest esm includes:
30th September 2009 - v2.18 The latest esm includes:
17th November 2009 - v2.19 The latest esm includes:
22nd November 2009 - v2.20 The latest esm includes:
5th December 2009 - v2.22 The latest esm includes:
23rd December 2009 - v2.25 The latest esm includes:
29th December 2009 - v2.26 The latest esm includes:
17th January 2010 - v2.28 The latest esm includes:
31st January 2010 - v2.29 The latest esm includes:
28th February 2010 - v2.30 The latest esm includes:
2nd April 2010 - v2.32 The latest esm includes:
20th June 2010 - v2.35 The latest esm includes:
29th June 2010 - v2.36
21st July 2010 - v2.37
23rd July 2010 - v2.38
29th July 2010 - v2.39
18th August 2010 - v2.40
13th September 2010 - v2.41
14th September 2010 - v2.42
1st October 2010 - v2.43
8th October 2010 - v2.44
Cunning Linguist (Writer and Voice Actor - Lost Spires, St and many, many more.)
Lizard King - Leader of the Black Marsh mod |
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02-19-2009, 06:13 PM,
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Updated.
Cunning Linguist (Writer and Voice Actor - Lost Spires, St and many, many more.)
Lizard King - Leader of the Black Marsh mod |
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02-20-2009, 09:48 AM,
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But, that's glenbridge? your updated .esm file says it's only Rockguard and Chasepoint?
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TES IV: Black Marsh (Core Member) |
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02-20-2009, 10:26 AM,
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Quote:Originally posted by Back2Murder Quite a while back now, I noticed that the cell grids for the WS did not match the map. This was very significantly different in some cases, especially for the area where Glenbridge was situated. It meant that I had to sculpt out the Panther River during the height mapping (besides doing various other things to the land to make it more smooth and manageable). It also meant that Rockguard had to be completely moved because at the time it was situated somewhere between Darkmoor and the Everglades. Glenbridge, however, involved a clever trick because where Glenbridge had been placed in the WS corresponded very well with where Sloughpoint should have been placed. So Deeza and I discussed this at the time and decided to rename Glenbridge as Sloughpoint. This means that what you see there is Sloughpoint and not Glenbridge. Another point is that our WS isn't as big as it should be since you could travel from Gideon to Seafalls in about a quarter of the space and it would make a gaming experience where there was pretty much a settlement always within sight. So, with the two settlements of Glenbridge and Sloughpoint being too close, it was decided that Glenbridge itself had succumbed to a disaster. I think we decided that we would leave it up to the modder to decide whether that it was due to fire, raids or floods but the general consensus was towards floods. Check out my maps (attached) for details on the current region grids (which have changed a little during region generation but not for the settlements).
Cunning Linguist (Writer and Voice Actor - Lost Spires, St and many, many more.)
Lizard King - Leader of the Black Marsh mod |
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02-21-2009, 01:00 AM,
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very nice screenshots. are you using a vanilla blackwood region there? i always immagined blackmarsh as more crowded and darker, maybe you could switch a few numbers in the region to have it generate more trees and groundcover to give it a denser jungle feeling? Also, i recal seeing that there are different water types avaliable for worldspaces. imo it could maybe add to the eeriness (see banner) of blackmarsh to use one of the other waters, for example the sewer one. ive never tested it myself, just something to maybe consider.
sorry that its kinda off topic igh: Mongati HoonDing tiavo; li-mansao einei diang. Cassandra for the memospore era |
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02-21-2009, 09:08 AM,
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Quote:Originally posted by Lady Nerevar Yes its very true.The Black Marsh Blackwood is abit different then the Cyrodiil one. It has Flesh flies,more strange floras and faunas,and yeah as LadyN said,its abit darker than the original. *DELETE THIS POST AFTER READ* `Senten |
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02-21-2009, 10:35 AM,
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This will all go into the claims details for the BW 'Landscape' claims :yes: . What we have is a basic model. We will incorporate Koniption's flora, the Baobab trees and set up more cypress swamp trees (with knee clusters) within the water itself.
Please don't post in the esm thread unless posting an esp. I'll leave this here until I get the landscape claims threads for BW done.
Cunning Linguist (Writer and Voice Actor - Lost Spires, St and many, many more.)
Lizard King - Leader of the Black Marsh mod |
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02-21-2009, 10:54 AM,
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I am sorry for posting once more. But I just have to add something to this:
First of all, if possible I would like to claim Glenbridge. And as Nerevar said The sewer water would indeed fit a lot better. I have tested it in a custom worldspace and it works just fine. It would most certainetly fit A LOT better then the (far too) blue water there currently is in our swamps..
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TES IV: Black Marsh (Core Member) |
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02-21-2009, 11:13 AM,
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Quote:Originally posted by Back2Murder Not a problem if you're comments are useful like this, B2M. I'll add that into the claim as well. Thanks to both of you. Edit - Could you please say where these textures are in the object window and I can direct the modder straight to them in the claim details thread?
Cunning Linguist (Writer and Voice Actor - Lost Spires, St and many, many more.)
Lizard King - Leader of the Black Marsh mod |
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03-08-2009, 05:54 PM,
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Download the BlackMarsh.esm -=here=- (v2.04).
Please do not rename the the esm, so the BlackMarsh.esm == the BlackMarsh.esm --> No version number required (it saves me a lot of time). You'll see the version number if you load the esm and check the summary section of the data folder. Please add your modding ID to your esp. Merged: - M16 BmIG - AssetUpdate - M17 BmIG - M19Feb09 - Regions & Updates02 - M18 BmDr - RockguardTowers @IG Please fix the following problems: Quote:Magic Item (01017A8C) BMIngredHibiscusRed has no effects defined. TIA.
Dum loquor, hora fugitĀ - While I speak the time flies
Ovid 43 BC - 17 AD |
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