Latest esm and esp updates
|
04-23-2009, 09:42 AM,
|
|||
|
|||
Quote:Originally posted by Ibsen's GhostNo, these are part of the GFSR01 preset, the cells you selected are on the border of two regions (blended) hence they didn't show up or in a lesser percentage than normal. Quote:Originally posted by Ibsen's GhostUsing the Gecko? Quote:Originally posted by Ibsen's GhostDeleting stuff is quite easy. Keep in mind it's the same preset as W3. Also the size of the generated area determines the final outcome. Quote:Originally posted by Ibsen's GhostI only used the CS so it can't be Gecko related. Quote:Originally posted by Ibsen's GhostYes these cells belong to the blended area. You said you didn't like area W3 but blending in this case affects the areas where you have a transition around a height of 4096. There are a few large rocks (GFSR01) that will be generated for the lower areas as well, so it will change the dispersion of objects. I'll generate a new and larger test area. :check:
Dum loquor, hora fugit - While I speak the time flies
Ovid 43 BC - 17 AD |
|||
04-23-2009, 04:23 PM,
|
|||
|
|||
I attached a new test file.
Area 1, GFSR01 and NBVSR01 blended (using both presets). coc "W0" coc "W1" coc "W2" For this area the land below the water has been generated as well. Area 2. coc "W3" This is near the same location as before now using both the presets (see above). What do you think? TIA. EDIT I deleted (April 25th) the esp for reasons of board efficiency.
Dum loquor, hora fugit - While I speak the time flies
Ovid 43 BC - 17 AD |
|||
04-23-2009, 07:02 PM,
|
|||
|
|||
It's difficult to tell what's missing and what's there in some cases but it certainly appears to severely restrict the flora it puts out to Bergamot01, Monkshood and Lavendar. However, I can add flora as a part of the landscaping, I guess. The problem that remains is that it's still coming across as too much, particularly with the rocks (there are thousands of them!). As a corrective measure, would you be able to answer any of the following as part of the generation procedure:
The last one isn't quite so important....I guess I could do it by hand...it'd just be a lot less time-consuming if it was done automatically. I'm still suffering from the problem of the land textures going black. I wasn't using the Gecko, just the quads in the CS. So I haven't been able to judge very well how it will look but I'm getting impatient with the whole process and I just want to get it done now tbh. W0 The lake just north of W0 seems to have been textured with BW content and doesn't match any of its surroundings. I think it's probably best just to use normal textures for the watery areas and then I'll replace the riverbeds with ManiaSand02 and ManiaKelpSand which seems to merge okay with the rocks. In fact, I could probably do this by hand as well but, again, it would be easier if it was automatic. Other than this, everything should be fine and looks ready to go with the object replacement stage. I like the new W3 the most because there's space for me to add stuff without having to switch too much around....but the big problem remains the vast amount of rocks still.... I'll send you an update about the object replacements, taking the new arrivals (including the HydrangeaBlueSU) of textures and stuff into account. Not much has changed but these texture compositions seem to be extremely unpredictable so I'll change those. Thanks again. It's much appreciated.
Cunning Linguist (Writer and Voice Actor - Lost Spires, St and many, many more.)
Lizard King - Leader of the Black Marsh mod |
|||
04-24-2009, 04:02 PM,
|
|||
|
|||
Quote:Originally posted by Ibsen's Ghost
Quote:Originally posted by Ibsen's GhostSave the esp, and reload it, this often fixes the problem. I'll have a look a the "below the water" (sea and rivers) preset and I'll try to use ManiaSand02 and ManiaKelpSand. Let me know how to proceed. TIA.
Dum loquor, hora fugit - While I speak the time flies
Ovid 43 BC - 17 AD |
|||
04-25-2009, 08:15 AM,
|
|||
|
|||
I altered the underwater preset (adding ManiaSand02 and ManiaKelpSand).
Please check cell W4. EDIT I deleted (April 28th) the esp for reasons of board efficiency.
Dum loquor, hora fugit - While I speak the time flies
Ovid 43 BC - 17 AD |
|||
04-25-2009, 10:55 AM,
|
|||
|
|||
Quote:Originally posted by sandor I took your advice about the black textures. That's fine now. With the rocks, do you mean I would have to select a particular set of size models of the GreatRocks to be deleted so that they would not be generated at all? I'd hoped that it would be possible to reduce the general number of rocks per cell significantly rather than compromise on the variety of the models but I can see where this might prove to be impractical in real terms. So, using W3 from your previous test esp, if I were choosing set models to delete then I would go for these: RockGreatForest095Moss, RockGreatForest195Moss and RockGreatForest255Moss. Would deleting these models also reduce the number of 045 rocks that tend to surround them? If so then that would be a bonus. Is deleting the rocks likely to change the general composition of other elements such as trees, flora and textures? Would I then be needing to perhaps create another set of replacement directions? It's okay about the second point above because, as long as there isn't too much within the cell then I can add stuff as I go so I leave it as it is and just do a landscaping sweep. As for the underwater alterations then yes, that looks a lot better to me. Thanks :yes:.
Cunning Linguist (Writer and Voice Actor - Lost Spires, St and many, many more.)
Lizard King - Leader of the Black Marsh mod |
|||
04-27-2009, 03:00 PM,
|
|||
|
|||
Quote:Originally posted by Ibsen's GhostThis has to be fixed manually. Quote:Originally posted by Ibsen's GhostYes. Quote:Originally posted by Ibsen's GhostYes. Quote:Originally posted by Ibsen's GhostNoted.
Dum loquor, hora fugit - While I speak the time flies
Ovid 43 BC - 17 AD |
|||
04-27-2009, 05:49 PM,
|
|||
|
|||
Thanks for that, sandor. It might be best to do one more jungletest esp then and I'll just amend the replacement list where I see fit. :yes:
Cunning Linguist (Writer and Voice Actor - Lost Spires, St and many, many more.)
Lizard King - Leader of the Black Marsh mod |
|||
04-28-2009, 01:31 PM,
|
|||
|
|||
I reduced the RockGreatForest095Moss, RockGreatForest195Moss, RockGreatForest255Mos and the type 045 rocks.
Please check cell W3 (using all of the 3 presets GFSR01, NBVSR01 and the altered water preset--> Blended). Cell W4 (GFSR01, NBVSR01, no water preset --> Blended). EDIT I deleted (May 11th) the esp for reasons of board efficiency.
Dum loquor, hora fugit - While I speak the time flies
Ovid 43 BC - 17 AD |
|||
04-28-2009, 06:45 PM,
|
|||
|
|||
I'm just altering these item ID codes and I noticed that the numbers in the Cell View window are different from those of the Object Window even if they are the exact same model....? :eek: No wonder the original preset was such a mess!
Do you know which item codes I should go by? Edit - I've checked these and they seem to be fine now. The textures are driving me absolutely INSANE though! The composition changes with every file. For any generation process, please use W4 for this as the sand textures were only really intended to make an appearance on the riverbed. If it's possible to get them to do that (appear only on the riverbed) then, by all means, go for it (and the lichen rocks would probably go well with these too)! Otherwise, I'll just add the sand textures during the landscaping process. So I now have three possible paths in order of preference:
Cunning Linguist (Writer and Voice Actor - Lost Spires, St and many, many more.)
Lizard King - Leader of the Black Marsh mod |
|||
« Next Oldest | Next Newest »
|
Users browsing this thread: 1 Guest(s)