New features?
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03-09-2006, 12:43 AM,
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yes, but i believe they're only "atmosphere"
"What happens when an unstoppable force meets an immovable object?"
"The ignorant say more than they know, the wise know more than they say" |
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03-09-2006, 12:44 AM,
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well, we'll just have to mess around with creature properties a bit then, won't we...
*rubs hands together and laughs manaically*
A Land Far away-Hardcore role playing Neverwinter Persistant world
Current PC- Nekrovor Ril'or-drow wizard |
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03-09-2006, 12:45 AM,
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yeah, it would suck not having netch and racers..... they are trademark to Vvardenfell
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03-09-2006, 12:47 AM,
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Or anything else that flies. Ive always enjoyed fighting airborne creatures (especially the biggens) because you have to switch your tactics up so much
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03-09-2006, 12:49 AM,
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I hope Winged Twilights can fly now eh?
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03-09-2006, 12:50 AM,
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that. would. be. awesome! :jump:
"What happens when an unstoppable force meets an immovable object?"
"The ignorant say more than they know, the wise know more than they say" |
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03-09-2006, 04:23 PM,
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Winged twilight > j00
A Land Far away-Hardcore role playing Neverwinter Persistant world
Current PC- Nekrovor Ril'or-drow wizard |
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03-09-2006, 08:40 PM,
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It always did feel weird to levitate up and see those things hovering in circles
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03-14-2006, 04:32 PM,
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Well, if we create flying creatures they should actually have wing motion, as apposed to the "cliff racer" motion from MW. We will never see a "hovering twilight", only a flying one.
:bananarock:
A Land Far away-Hardcore role playing Neverwinter Persistant world
Current PC- Nekrovor Ril'or-drow wizard |
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03-15-2006, 10:14 PM,
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In Oblivion the towns are interior cells. Perhaps you can make them exterior cells so if you can code in levitation for the player, and/or flying creatures than it would not be out of place.
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