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Open Interior Claims in Vos
08-03-2007, 08:30 PM,
#21
 
Fantastic! Now you're ready to begin modding. Smile

When you're finished an interior, attach the .esp file/s in this thread, and one of us will review the interior/s.

-Remember to replace your AU abbreviation with the 'XX' shown in the claim ID.
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08-05-2007, 12:37 PM,
#22
 
Now I'm downloading the most recent Silgrad Tower assets. When I'm complete with this 242MB download, I'll begin my work.
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01-10-2008, 12:02 AM,
#23
 
I think I'll give a few claims a try. Haven't been too active lately, but I have some time available. Instead of using hammocks, we could always use the raised platform beds in ST, as they look a little more interesting when compared to the basic bedrolls found in Ob. I'll make an interior with one, and post what it looks like. Wink
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01-11-2008, 12:33 AM,
#24
 
I'd praise you for taking a claim, Dave, but you're running this friggin' mod - where have you been and why don't you visit more often? :|
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01-11-2008, 02:46 AM,
#25
 
Pm'ed you about that.

Regarding claims though- I've done the original claim I was working on a while back before my CS created a temp file and deleted the esp. (Vos08) Was having that same problem the other day, but I'm backing up more often now.

If you don't mind, I'll take on a few more claims, but I won't do the NPC's dialogue straight away. I'd rather get the interiors made, then fiddle around with the finer details afterwards. I'll still add AI though.
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01-11-2008, 03:46 AM,
#26
 
Yeah, that sounds fine...
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01-12-2008, 01:30 AM,
#27
 
I'll do Vos02. Vos08 is finished, and I'm working on the other one I claimed.
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01-13-2008, 12:43 AM,
#28
 
Sweet, go ahead and post 08, I'll back it up.
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01-13-2008, 03:06 AM,
#29
 
Here's the file:

Note: This doesn't contain the NPC/s yet. I'll add that to my things-to-do list.

I'm also waiting for the lowerclass dunmer bed (double), which will be added to the claim. The only issue is- there's no room for the furn. markers, meaning either a) reposition the bed, meaning altering the full cell or b) don't add a sleep package to the two NPC's here, and lock their doors with a non-existent key during a package (so player won't see them anyway (might be bad for thieves though :|)).
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01-24-2008, 05:35 AM,
#30
 
archived. Looks good, but you're right, not a lot of space. I'd say don't add the sleep package, no big deal.
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