Quest System
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10-01-2007, 08:22 PM,
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Quest System
Hey,
Between writing a story and playing the quest in the game are alot of fases. After the actual writing of the story comes the fase in which you must describe what triggers what reaction. Since that can be complicated, I've tried making a universal system. [TITLE]System[/TITLE]
Quote of the Day
There's real poetry in the real world. Science is the poetry of reality. Richard Dawkins, The Enemies of Reason Factions: Silgrad Tower Mages Guild Skyrim Thieves Guild Vvardenfell Mages Guild |
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10-03-2007, 04:55 PM,
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RE: Quest System
You implemented your new quest system in this post.
Regarding the dialogue. Quote:Originally posted by CuthalionI take Chapter 2, scene 1 of the Steadhelm Main Quest as an example, all the dials for Athesnea start with "2". The same applies to her dials in Chapter2, scene 6. Shouldn't the dials start with "1" for the first scene? Please clarify. TIA.
Dum loquor, hora fugitĀ - While I speak the time flies
Ovid 43 BC - 17 AD |
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10-03-2007, 06:36 PM,
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You're right, my mistake. My first idea was for the first number to indicate in which chapter it's said, but that wasn't functional.
*Correcting it now* - Update: Corrected -
Quote of the Day
There's real poetry in the real world. Science is the poetry of reality. Richard Dawkins, The Enemies of Reason Factions: Silgrad Tower Mages Guild Skyrim Thieves Guild Vvardenfell Mages Guild |
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