Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Reasons to use OBSE
03-21-2010, 08:25 AM,
#11
 
Personally I am in favor of OBSE (I use it myself).

For ST we didn't make it dependent on OBSE because of the installation problems, I never had these issues, many modders do have problems when e.g. installing a simple bsa. So I am quite sure you'll get a lot of questions about that.


OBSE makes scripting more versatile and interesting.
Dum loquor, hora fugitĀ  - While I speak the time flies



Ovid 43 BC - 17 AD
Reply
03-21-2010, 11:28 AM,
#12
 
Hmm, for those reasons it may be best off as a late addition. I don't want to send things screwy at this stage. I have enough on my hands with the archive management.
Cunning Linguist (Writer and Voice Actor - Lost Spires, St and many, many more.)
Lizard King - Leader of the Black Marsh mod
[Image: Buserbar.jpg]
Reply
03-21-2010, 11:38 AM,
#13
 
I agree with Ibsen. There's plenty of good reasons for adding it in, but it's probably best to leave it until we're at a more advanced stage of development.
Core Member of Black Marsh (Lore and Modding)

Retired Editor of Silgrad Tower

77 interiors completed and counting!
Reply
03-21-2010, 11:48 AM,
#14
 
I would not worry about users not being able to install OBSE, for a start there are lots of people around to help, and also I am nearly finished coding an app that will quickly and effortlessly install OBSE for the user.
[color="#9ACD32"]How do you Skyrim? Show Us in TES Alliance's [url="http://tesalliance.org/forums/index.php?/forum/112-official-skyrim-contest/"]Salute to Skyrim Contest[/url]![/color]
Reply
03-21-2010, 11:49 AM,
#15
 
Sounds good. Look forward to trying it out.
Core Member of Black Marsh (Lore and Modding)

Retired Editor of Silgrad Tower

77 interiors completed and counting!
Reply
06-20-2010, 08:41 AM,
#16
 
I am currently working with brucevayne to try to get some more disease effects working in BM. Given that our current list here: BM Disease Mechanics - A little parting gift contains a number of items that would require OBSE, I'm starting to feel that this is what is going to tip the balance in favour of OBSE dependency. Likewise, TFS's quicksand is quite an important feature. I'll add updates on how the modding of diseases is coming along in an appropriate thread.
Cunning Linguist (Writer and Voice Actor - Lost Spires, St and many, many more.)
Lizard King - Leader of the Black Marsh mod
[Image: Buserbar.jpg]
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)