Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Rope Bridge Modeling
05-03-2008, 12:31 PM,
#11
Completed [Bx]
:wave: :wave: :jump: :jump:

I saw it i clamied it, ive owned it. Hopefully. I have done the bridge and textured it. The finished pictures are at the top of this page (1) on this thread.

What do you think of it people?
Maybe it's intuition
But some things you just don't question
Like in your eyes
I see my future in an instant
And there it goes
I think I've found my best friend
-End Quote- Savage Garden
BusterWolF
Reply
05-03-2008, 01:01 PM,
#12
RE: Completed [Bx]
perfect!
-------------------
Rickious
AKA Richard Howard

Concept artist, 3D modeller.

Modder prefix= RH
3Dapp= Rhino
2Dapp= Corel Photopaint
Moddng= TES4
Working On= Currently training and improving my 3D skills and seeking a career!
Reply
05-03-2008, 01:29 PM,
#13
 
Great work, BusterWolf,

That's going to look really cool :bananarock:
Cunning Linguist (Writer and Voice Actor - Lost Spires, St and many, many more.)
Lizard King - Leader of the Black Marsh mod
[Image: Buserbar.jpg]
Reply
05-03-2008, 04:02 PM,
#14
 
thank you. i may need to set up collision
Maybe it's intuition
But some things you just don't question
Like in your eyes
I see my future in an instant
And there it goes
I think I've found my best friend
-End Quote- Savage Garden
BusterWolF
Reply
05-03-2008, 05:41 PM,
#15
 
Cool. Looks nice from the renders. :goodjob:

What's its polycount?
Reply
05-03-2008, 09:48 PM,
#16
 
The renders look very promising. Keep up the good work Smile
¤ How to add images or files to your post ¤ Silgrad's UBBCode
My pet peeve: huge images in img code. I reserve the right to make any such image into a clickeable thumbnail whenever I see it.
Angel mired in filth
[Image: SignatureBannerRazorwing.jpg]
Reply
05-04-2008, 12:24 AM,
#17
 
Quote:Originally posted by Dave_91
Quote:Originally posted By Razorwing
The renders look very promising. Keep up the good work Smile
Cool. Looks nice from the renders. :goodjob:

What's its polycount?

Heaps... 43,508 to be exact.

The renders are promising what you see is what you will be getting. I have applied only vanilla oblivion textures to the object. So it will look authentic.
Maybe it's intuition
But some things you just don't question
Like in your eyes
I see my future in an instant
And there it goes
I think I've found my best friend
-End Quote- Savage Garden
BusterWolF
Reply
05-04-2008, 08:26 AM,
#18
 
43000!! thats gonna need changing...

Edd
An Old Man is sitting on a Bench eating Soup. He is a fool.
Reply
05-04-2008, 09:37 AM,
#19
 
Quote:Originally posted by BusterWolF
Heaps... 43,508 to be exact.

The renders are promising what you see is what you will be getting. I have applied only vanilla oblivion textures to the object. So it will look authentic.
Could you post a pic of the wireframe? I don't quite understand how 43,000 polys would help it look better than, say, 4,300.

If you post a pic of the wireframe I can give you tips on where to optimise it.
Reply
05-04-2008, 10:08 AM,
#20
 
sure, ill do that but i dont think you will see any difference. Ive optimised it and i cant go any further but there could be stuff that i cant reversed such as the spline model, ive set it in a fairly high poly i think with 12 sides and im not sure about the height segment. I didn't use splines with everything though just railings. Dont worry ill be exporting the objects in bulks. The probable reason for that is alot there are alot of objects (with low poly) lilke the wooden planks. As i said some things cant be reversed unless i do em agian. If it is too much of a strain i have another meathod in mind that might do the trick.

[Image: wireflame1.jpg]
[Image: wireframe2.jpg]
Maybe it's intuition
But some things you just don't question
Like in your eyes
I see my future in an instant
And there it goes
I think I've found my best friend
-End Quote- Savage Garden
BusterWolF
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)