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SHC53 "Steadhelm Ferry" [Finished]
09-11-2008, 04:16 PM,
#11
 
Ah. I didn't spot that, sorry. Will get started.
Core Member of Black Marsh (Lore and Modding)

Retired Editor of Silgrad Tower

77 interiors completed and counting!
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09-11-2008, 04:46 PM,
#12
 
You beauty! :bananarock:

So glad you could get some Steadhelm stuff done for us! Welcome to ST Big Grin
Cunning Linguist (Writer and Voice Actor - Lost Spires, St and many, many more.)
Lizard King - Leader of the Black Marsh mod
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09-11-2008, 04:50 PM,
#13
 
Thanks! So are all of the assets that I need located in the master file mentioned at the top, or do I need to download anything else?

Also, where can I get the current version of the master file please?
Core Member of Black Marsh (Lore and Modding)

Retired Editor of Silgrad Tower

77 interiors completed and counting!
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09-12-2008, 09:06 AM,
#14
 
Quote:Originally posted by Deeza


Also, where can I get the current version of the master file please?
From the Source board.

EDIT
I sent a PM.
Dum loquor, hora fugitĀ  - While I speak the time flies



Ovid 43 BC - 17 AD
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09-12-2008, 11:37 PM,
#15
 
PM received. Please ignore the PM I sent back to you - I found the answer to my question just after I sent it!

Edit 2008.09.18 02:52: Ok. I have downloaded the master file, put it in the Data folder, and updated it.

But something seems to be wrong. None of the ST assets display correctly, and I have a major outbreak of the dreaded yellow exclamation boxes. What should I do?
Core Member of Black Marsh (Lore and Modding)

Retired Editor of Silgrad Tower

77 interiors completed and counting!
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09-18-2008, 07:39 AM,
#16
 
You probably haven't downloaded the bsa file and dropped it into your data folder. Head on over here: Silgrad Tower's BSA Archive. I think that the v1.2 archive is the latest but there have been recent developments in adding additional stuff to that in a way that makes new developments optional, such as a voice bsa, lod bsa and so on. This file (v1.2) alone should be enough for what you need to do with the shack.

[mod=sandor]I removed the link please check the next post.[/mod]
Cunning Linguist (Writer and Voice Actor - Lost Spires, St and many, many more.)
Lizard King - Leader of the Black Marsh mod
[Image: Buserbar.jpg]
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09-18-2008, 08:19 AM,
#17
 
Quote:Originally posted by Ibsen's Ghost
You probably haven't downloaded the bsa file and dropped it into your data folder. Head on over here: Silgrad Tower's BSA Archive. I think that the v1.2 archive is the latest but there have been recent developments in adding additional stuff to that in a way that makes new developments optional, such as a voice bsa, lod bsa and so on. This file (v1.2) alone should be enough for what you need to do with the shack.
FYI
The bsa links can't be distributed publicly, in this case you linked to the bsa thread on the Forge which isn't visible for normal members.

The Core will send a PM to every new modder with a direct link.
Deeza received my PM on Setptember 13th.

Please remove the link.

EDIT
You didn't see my post so I removed the link.
Dum loquor, hora fugitĀ  - While I speak the time flies



Ovid 43 BC - 17 AD
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09-18-2008, 10:43 AM,
#18
 
Read and understood.
Core Member of Black Marsh (Lore and Modding)

Retired Editor of Silgrad Tower

77 interiors completed and counting!
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09-18-2008, 08:41 PM,
#19
 
Sorry sandor. I wasn't thinking Confusedlap:
Cunning Linguist (Writer and Voice Actor - Lost Spires, St and many, many more.)
Lizard King - Leader of the Black Marsh mod
[Image: Buserbar.jpg]
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09-19-2008, 12:43 AM,
#20
 
Here's a first look at the shack interior!

Now I need to work on the NPCs. Any comments?
Core Member of Black Marsh (Lore and Modding)

Retired Editor of Silgrad Tower

77 interiors completed and counting!
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