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SHRC02 "Farm" [Finished]
01-13-2008, 04:48 PM,
#11
 
Sandor, how about the Dials? Script or Quest? I need to know as that is the only thing I have left to do...
Finished Claims
Scc0304 | Scc0330 | Scc0330A
Scc0331 | Scc0338 | Scc0347
Scc0363 |
Steadhelm 01 | Steadhelm 02 | Steadhelm 03
Steadhelm 04 | Steadhelm 09 | Steadhelm 10
Steadhelm 11 | Steadhelm 12 | Steadhelm 16
Steadhelm 23A | Steadhelm 23 | Steadhelm 31
Steadhelm 32 | Steadhelm 35 | Steadhelm 36
Steadhelm 42 | Steadhelm 44 | Steadhelm 45
Steadhelm 46 | Steadhelm 47 | Steadhelm 48
Steadhelm 49 | Shrc02 Farm | Shrc01 Hlivam Estate

Claims under construction
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01-13-2008, 05:11 PM,
#12
 
Quote:Originally posted by Trankintor
Sandor, how about the Dials?
The NPC's have to have full dialogue.


A quest would be great but isn't a must.

What do you mean by "script"?


For the AI.

Could you send the owner once a week to the castle?
Further make sure that the other NPC's go to town as well.

TIA. Smile
Dum loquor, hora fugit  - While I speak the time flies



Ovid 43 BC - 17 AD
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01-14-2008, 06:32 AM,
#13
 
I meant that I read somewhere that the dials should be added thru a script and not thru the quest thing as it was before...But I might not remember right...

And I will see to it that they goes to the castle/town once a week...
Finished Claims
Scc0304 | Scc0330 | Scc0330A
Scc0331 | Scc0338 | Scc0347
Scc0363 |
Steadhelm 01 | Steadhelm 02 | Steadhelm 03
Steadhelm 04 | Steadhelm 09 | Steadhelm 10
Steadhelm 11 | Steadhelm 12 | Steadhelm 16
Steadhelm 23A | Steadhelm 23 | Steadhelm 31
Steadhelm 32 | Steadhelm 35 | Steadhelm 36
Steadhelm 42 | Steadhelm 44 | Steadhelm 45
Steadhelm 46 | Steadhelm 47 | Steadhelm 48
Steadhelm 49 | Shrc02 Farm | Shrc01 Hlivam Estate

Claims under construction
Reply
01-14-2008, 07:54 AM,
#14
 
Quote:Originally posted by Trankintor
I meant that I read somewhere that the dials should be added thru a script and not thru the quest thing as it was before...But I might not remember right...
The topics have to be added through the result script of the GREETING.
For example "addtopic StTkXXX".

Quote:Originally posted by Trankintor
And I will see to it that they goes to the castle/town once a week...
Thank you. Smile
Dum loquor, hora fugit  - While I speak the time flies



Ovid 43 BC - 17 AD
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01-14-2008, 02:16 PM,
#15
 
Aha, so is still the old thingTongue I thought that I read somewhere that you needed to do it thru other scripts...
Finished Claims
Scc0304 | Scc0330 | Scc0330A
Scc0331 | Scc0338 | Scc0347
Scc0363 |
Steadhelm 01 | Steadhelm 02 | Steadhelm 03
Steadhelm 04 | Steadhelm 09 | Steadhelm 10
Steadhelm 11 | Steadhelm 12 | Steadhelm 16
Steadhelm 23A | Steadhelm 23 | Steadhelm 31
Steadhelm 32 | Steadhelm 35 | Steadhelm 36
Steadhelm 42 | Steadhelm 44 | Steadhelm 45
Steadhelm 46 | Steadhelm 47 | Steadhelm 48
Steadhelm 49 | Shrc02 Farm | Shrc01 Hlivam Estate

Claims under construction
Reply
01-14-2008, 04:00 PM,
#16
 
Now I think that I'm finished...But if you find anything that you would like to see, pleas tell and I might edit it...
Finished Claims
Scc0304 | Scc0330 | Scc0330A
Scc0331 | Scc0338 | Scc0347
Scc0363 |
Steadhelm 01 | Steadhelm 02 | Steadhelm 03
Steadhelm 04 | Steadhelm 09 | Steadhelm 10
Steadhelm 11 | Steadhelm 12 | Steadhelm 16
Steadhelm 23A | Steadhelm 23 | Steadhelm 31
Steadhelm 32 | Steadhelm 35 | Steadhelm 36
Steadhelm 42 | Steadhelm 44 | Steadhelm 45
Steadhelm 46 | Steadhelm 47 | Steadhelm 48
Steadhelm 49 | Shrc02 Farm | Shrc01 Hlivam Estate

Claims under construction
Reply
01-15-2008, 07:36 PM,
#17
 
Nice modding! Smile

The two cells adjacent to the field with the vegetables need more detailing.

I'll post my review tomorrow.
Dum loquor, hora fugit  - While I speak the time flies



Ovid 43 BC - 17 AD
Reply
01-16-2008, 04:10 PM,
#18
 
I fixed a few floaters, please use the attached file to continue with your modding.

Remarks.

Increase the number of grown vegetables.
You have three other cells at your disposal.

Add more different plants and a few fungi.

Add a stable for a horse (the owner is doing well).

For inspiration I attached a screenshot from a farm in the Windfall mod.

Nice work so far. :goodjob:
Dum loquor, hora fugit  - While I speak the time flies



Ovid 43 BC - 17 AD
Reply
01-16-2008, 04:33 PM,
#19
 
ThanksSmile That pic gave me some help, I think I got some inspiration from it.
Finished Claims
Scc0304 | Scc0330 | Scc0330A
Scc0331 | Scc0338 | Scc0347
Scc0363 |
Steadhelm 01 | Steadhelm 02 | Steadhelm 03
Steadhelm 04 | Steadhelm 09 | Steadhelm 10
Steadhelm 11 | Steadhelm 12 | Steadhelm 16
Steadhelm 23A | Steadhelm 23 | Steadhelm 31
Steadhelm 32 | Steadhelm 35 | Steadhelm 36
Steadhelm 42 | Steadhelm 44 | Steadhelm 45
Steadhelm 46 | Steadhelm 47 | Steadhelm 48
Steadhelm 49 | Shrc02 Farm | Shrc01 Hlivam Estate

Claims under construction
Reply
01-22-2008, 03:53 PM,
#20
 
I need some help here...
When I try to texture the ground with the texture I want, it sometimes doesn't work and stop at a straight nice line...Why is that?
See what I mean on the pic here below...

[Image: woot.jpg]
Finished Claims
Scc0304 | Scc0330 | Scc0330A
Scc0331 | Scc0338 | Scc0347
Scc0363 |
Steadhelm 01 | Steadhelm 02 | Steadhelm 03
Steadhelm 04 | Steadhelm 09 | Steadhelm 10
Steadhelm 11 | Steadhelm 12 | Steadhelm 16
Steadhelm 23A | Steadhelm 23 | Steadhelm 31
Steadhelm 32 | Steadhelm 35 | Steadhelm 36
Steadhelm 42 | Steadhelm 44 | Steadhelm 45
Steadhelm 46 | Steadhelm 47 | Steadhelm 48
Steadhelm 49 | Shrc02 Farm | Shrc01 Hlivam Estate

Claims under construction
Reply


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