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SHRC02 "Farm" [Finished]
01-22-2008, 04:12 PM,
#21
 
Quote:Originally posted by Trankintor
I need some help here...
When I try to texture the ground with the texture I want, it sometimes doesn't work and stop at a straight nice line...Why is that?
See what I mean on the pic here below...

[Image: woot.jpg]
Check this post.

Did you install the textures in the correct folder (because of the purple spots)?
Dum loquor, hora fugit  - While I speak the time flies



Ovid 43 BC - 17 AD
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02-14-2008, 02:53 PM,
#22
 
Ok, now I have done what you asked for, but I didn't do anything with the cell with the road thru it, I like it the way it is...
And I think that I might have come close to the edges to some cells that I didn't have when I adjusted the ground in my cells as I didn't want to have too sharp edges between them, I hope that it is ok...

I fixed that with the textures but not that it is pink, I don't know whay it is still like that...
Finished Claims
Scc0304 | Scc0330 | Scc0330A
Scc0331 | Scc0338 | Scc0347
Scc0363 |
Steadhelm 01 | Steadhelm 02 | Steadhelm 03
Steadhelm 04 | Steadhelm 09 | Steadhelm 10
Steadhelm 11 | Steadhelm 12 | Steadhelm 16
Steadhelm 23A | Steadhelm 23 | Steadhelm 31
Steadhelm 32 | Steadhelm 35 | Steadhelm 36
Steadhelm 42 | Steadhelm 44 | Steadhelm 45
Steadhelm 46 | Steadhelm 47 | Steadhelm 48
Steadhelm 49 | Shrc02 Farm | Shrc01 Hlivam Estate

Claims under construction
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02-14-2008, 05:31 PM,
#23
 
Quote:Originally posted by Trankintor

I fixed that with the textures but not that it is pink, I don't know whay it is still like that...
Purple == Missing texture.
The landscape textures have been updated (a while back).
Just download the assets from the Forge (two files).
Dum loquor, hora fugit  - While I speak the time flies



Ovid 43 BC - 17 AD
Reply
02-14-2008, 08:45 PM,
#24
 
Ah, ok...I'll download all the updates from nr1 then...Will take some time but I now have a week off so I should be able to do that...
Finished Claims
Scc0304 | Scc0330 | Scc0330A
Scc0331 | Scc0338 | Scc0347
Scc0363 |
Steadhelm 01 | Steadhelm 02 | Steadhelm 03
Steadhelm 04 | Steadhelm 09 | Steadhelm 10
Steadhelm 11 | Steadhelm 12 | Steadhelm 16
Steadhelm 23A | Steadhelm 23 | Steadhelm 31
Steadhelm 32 | Steadhelm 35 | Steadhelm 36
Steadhelm 42 | Steadhelm 44 | Steadhelm 45
Steadhelm 46 | Steadhelm 47 | Steadhelm 48
Steadhelm 49 | Shrc02 Farm | Shrc01 Hlivam Estate

Claims under construction
Reply
02-15-2008, 11:15 AM,
#25
 
Nice work. Smile

Quote:Originally posted by Trankintor
And I think that I might have come close to the edges to some cells that I didn't have when I adjusted the ground in my cells as I didn't want to have too sharp edges between them, I hope that it is ok...
NP, recheck the vegetables, they are floating because of this (screenshot).

Assign ownership to the sheep and the horse.

The sheep are almost invisible because of the grass texture, use a texture with a shorter type of grass or a "NoGrass" texture.

Add a PG for the sheep/horse and for the NPC's (X-markers).
Dum loquor, hora fugit  - While I speak the time flies



Ovid 43 BC - 17 AD
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02-15-2008, 01:59 PM,
#26
 
Ok, now I think that I have fixed everything...
I moved one of the X-markers to the new field, so that they are farming them both...
Finished Claims
Scc0304 | Scc0330 | Scc0330A
Scc0331 | Scc0338 | Scc0347
Scc0363 |
Steadhelm 01 | Steadhelm 02 | Steadhelm 03
Steadhelm 04 | Steadhelm 09 | Steadhelm 10
Steadhelm 11 | Steadhelm 12 | Steadhelm 16
Steadhelm 23A | Steadhelm 23 | Steadhelm 31
Steadhelm 32 | Steadhelm 35 | Steadhelm 36
Steadhelm 42 | Steadhelm 44 | Steadhelm 45
Steadhelm 46 | Steadhelm 47 | Steadhelm 48
Steadhelm 49 | Shrc02 Farm | Shrc01 Hlivam Estate

Claims under construction
Reply
02-15-2008, 08:24 PM,
#27
 
The file has been merged. Smile
Dum loquor, hora fugit  - While I speak the time flies



Ovid 43 BC - 17 AD
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