Scc0346 [Finished]
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03-17-2008, 09:24 AM,
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Scc0346 [Finished]
[blockquote] District: Riverside. Cell name: SilgradCity0346. Claim Difficulty: Easy-Medium. NPC's: 2. Race: Dunmer, Hlaalu. Class: Poor-Middle. General info: Check -=this link=-.[/blockquote] Status:Claimed by Zurke. You'll find the exterior and interior building (screenshot) in the cell SilgradCity0346. Use the Silgrad_Tower.esm v2.993 or a higher version. The NPC('s) must have (full) dialogue and AI, don't forget the pathgrid. Full AI: Eat, sleep, one drink and/or read package. I'll set the rotation for the Northmarker and connect the interior to the exterior. Add a few windows to the interior and to the exterior building as well (matching with the interior). For reasons of playtesting it's often handy to add a X marker (heading). When you use the console (~), type coc "XX", replace the "XX" with your cell name. Background. The Basic Merchandise is a small shop selling LC clothes and a few food items. Poor-middle: Mostly poor furniture with some redware objects. You can't use rich objects. Use the existing cell (SilgradCity0346) and don't delete the exterior building.
Dum loquor, hora fugit - While I speak the time flies
Ovid 43 BC - 17 AD |
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07-08-2008, 02:46 AM,
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I'll take it.
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09-14-2008, 03:46 PM,
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I am back on this again.
What should the name be 'The Basic Merchandise' or 'Basic Merchandise' |
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09-14-2008, 04:06 PM,
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Quote:Originally posted by Zurke'The Basic Merchandise'. This was posted by Razorwing.
Dum loquor, hora fugit - While I speak the time flies
Ovid 43 BC - 17 AD |
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12-08-2008, 07:52 PM,
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Why am I getting forgotten garden dialogue when I greet the merchants?!
The quest and dialogue appear to be in order. |
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12-08-2008, 07:55 PM,
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Quote:Originally posted by ZurkeIt has to be fixed (wrong conditions for the garden quest). :check: EDIT Thanks for the update.
Dum loquor, hora fugit - While I speak the time flies
Ovid 43 BC - 17 AD |
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12-08-2008, 08:08 PM,
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I knew it had been months since I modded dialogue but jeez, I couldn't find what was causing issue .
Thanks Sandor. |
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12-10-2008, 03:33 PM,
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I would like to finish this claim is there something I can do in the near term to play test it?
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12-10-2008, 04:09 PM,
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Quote:Originally posted by ZurkeIf you're referring to the dialogue, you have to wait for the next patch. Play-testing in general should be possible.
Dum loquor, hora fugit - While I speak the time flies
Ovid 43 BC - 17 AD |
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12-10-2008, 04:20 PM,
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Yes I was Sandor, thanks. But the dialogue is what I wanted to play test . I guess it can wait.
I am going to fetch a couple more interiors. |
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