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Scc0346 [Finished]
03-17-2008, 09:24 AM,
#1
Scc0346 [Finished]
[Image: S0346.jpg]

[blockquote]
District: Riverside.
Cell name: SilgradCity0346.
Claim Difficulty: Easy-Medium.
NPC's: 2.
Race: Dunmer, Hlaalu.
Class: Poor-Middle.
General info: Check -=this link=-.[/blockquote]

Status:Claimed by Zurke.

You'll find the exterior and interior building (screenshot) in the cell SilgradCity0346. Use the Silgrad_Tower.esm v2.993 or a higher version.


The NPC('s) must have (full) dialogue and AI, don't forget the pathgrid.
Full AI: Eat, sleep, one drink and/or read package.

I'll set the rotation for the Northmarker and connect the interior to the exterior.

Add a few windows to the interior and to the exterior building as well (matching with the interior).


For reasons of playtesting it's often handy to add a X marker (heading).
When you use the console (~), type coc "XX", replace the "XX" with your cell name.



Background.

The Basic Merchandise is a small shop selling LC clothes and a few food items.

Poor-middle: Mostly poor furniture with some redware objects.
You can't use rich objects.


Use the existing cell (SilgradCity0346) and don't delete the exterior building.
Dum loquor, hora fugit  - While I speak the time flies



Ovid 43 BC - 17 AD
Reply
07-08-2008, 02:46 AM,
#2
 
I'll take it.
Reply
09-14-2008, 03:46 PM,
#3
 
I am back on this again.

What should the name be 'The Basic Merchandise' or 'Basic Merchandise'
Reply
09-14-2008, 04:06 PM,
#4
 
Quote:Originally posted by Zurke

What should the name be 'The Basic Merchandise' or 'Basic Merchandise'
'The Basic Merchandise'.

This was posted by Razorwing.
Dum loquor, hora fugit  - While I speak the time flies



Ovid 43 BC - 17 AD
Reply
12-08-2008, 07:52 PM,
#5
 
Why am I getting forgotten garden dialogue when I greet the merchants?!

The quest and dialogue appear to be in order.
Reply
12-08-2008, 07:55 PM,
#6
 
Quote:Originally posted by Zurke
Why am I getting forgotten garden dialogue when I greet the merchants?!

The quest and dialogue appear to be in order.
It has to be fixed (wrong conditions for the garden quest). :check:

EDIT
Thanks for the update. Smile
Dum loquor, hora fugit  - While I speak the time flies



Ovid 43 BC - 17 AD
Reply
12-08-2008, 08:08 PM,
#7
 
I knew it had been months since I modded dialogue but jeez, I couldn't find what was causing issue Smile.

Thanks Sandor.
Reply
12-10-2008, 03:33 PM,
#8
 
I would like to finish this claim is there something I can do in the near term to play test it?
Reply
12-10-2008, 04:09 PM,
#9
 
Quote:Originally posted by Zurke
I would like to finish this claim is there something I can do in the near term to play test it?
If you're referring to the dialogue, you have to wait for the next patch.
Play-testing in general should be possible.
Dum loquor, hora fugit  - While I speak the time flies



Ovid 43 BC - 17 AD
Reply
12-10-2008, 04:20 PM,
#10
 
Yes I was Sandor, thanks. But the dialogue is what I wanted to play test Smile. I guess it can wait.

I am going to fetch a couple more interiors.
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