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Scc0346 [Finished] - Printable Version +- Silgrad Tower from the Ashes (https://www.silgradmodding.net/forum) +-- Forum: Archived (closed boards) Silgrad TES IV & TES III & General discussions (https://www.silgradmodding.net/forum/Forum-Archived-closed-boards-Silgrad-TES-IV-TES-III-General-discussions) +--- Forum: Archived Silgrad Tower Claims TESIV (https://www.silgradmodding.net/forum/Forum-Archived-Silgrad-Tower-Claims-TESIV) +---- Forum: Archived Silgrad City Claims (https://www.silgradmodding.net/forum/Forum-Archived-Silgrad-City-Claims) +---- Thread: Scc0346 [Finished] (/Thread-Scc0346-Finished) Pages:
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Scc0346 [Finished] - sandor - 03-17-2008 [blockquote] District: Riverside. Cell name: SilgradCity0346. Claim Difficulty: Easy-Medium. NPC's: 2. Race: Dunmer, Hlaalu. Class: Poor-Middle. General info: Check -=this link=-.[/blockquote] Status:Claimed by Zurke. You'll find the exterior and interior building (screenshot) in the cell SilgradCity0346. Use the Silgrad_Tower.esm v2.993 or a higher version. The NPC('s) must have (full) dialogue and AI, don't forget the pathgrid. Full AI: Eat, sleep, one drink and/or read package. I'll set the rotation for the Northmarker and connect the interior to the exterior. Add a few windows to the interior and to the exterior building as well (matching with the interior). For reasons of playtesting it's often handy to add a X marker (heading). When you use the console (~), type coc "XX", replace the "XX" with your cell name. Background. The Basic Merchandise is a small shop selling LC clothes and a few food items. Poor-middle: Mostly poor furniture with some redware objects. You can't use rich objects. Use the existing cell (SilgradCity0346) and don't delete the exterior building. - Zurke - 07-08-2008 I'll take it. - Zurke - 09-14-2008 I am back on this again. What should the name be 'The Basic Merchandise' or 'Basic Merchandise' - sandor - 09-14-2008 Quote:Originally posted by Zurke'The Basic Merchandise'. This was posted by Razorwing. - Zurke - 12-08-2008 Why am I getting forgotten garden dialogue when I greet the merchants?! The quest and dialogue appear to be in order. - sandor - 12-08-2008 Quote:Originally posted by ZurkeIt has to be fixed (wrong conditions for the garden quest). :check: EDIT Thanks for the update. - Zurke - 12-08-2008 I knew it had been months since I modded dialogue but jeez, I couldn't find what was causing issue . Thanks Sandor. - Zurke - 12-10-2008 I would like to finish this claim is there something I can do in the near term to play test it? - sandor - 12-10-2008 Quote:Originally posted by ZurkeIf you're referring to the dialogue, you have to wait for the next patch. Play-testing in general should be possible. - Zurke - 12-10-2008 Yes I was Sandor, thanks. But the dialogue is what I wanted to play test . I guess it can wait. I am going to fetch a couple more interiors. |