Scc0347 [Finished]
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03-17-2008, 09:30 AM,
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Scc0347 [Finished]
[blockquote] District: Riverside. Cell name: SilgradCity0347. Claim Difficulty: Easy. NPC's: 2.. Race: Dunmer, Hlaalu. Class: Poor. General info: Check -=this link=-.[/blockquote] Status: Finished by Trankintor. You'll find the exterior and interior building (screenshot) in the cell SilgradCity0347. Use the Silgrad_Tower.esm v2.993 or a higher version. The NPC('s) must have (full) dialogue and AI, don't forget the pathgrid. Full AI: Eat, sleep, one drink and/or read package. I'll set the rotation for the Northmarker and connect the interior to the exterior. Add a few windows to the interior and to the exterior building as well (matching with the interior). For reasons of playtesting it's often handy to add a X marker (heading). When you use the console (~), type coc "XX", replace the "XX" with your cell name. Background. No preference. Use the existing cell (SilgradCity0347) and don't delete the exterior building.
Dum loquor, hora fugit - While I speak the time flies
Ovid 43 BC - 17 AD |
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03-19-2008, 12:57 PM,
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Claim?
Finished Claims
Scc0304 | Scc0330 | Scc0330A Scc0331 | Scc0338 | Scc0347 Scc0363 | Steadhelm 01 | Steadhelm 02 | Steadhelm 03 Steadhelm 04 | Steadhelm 09 | Steadhelm 10 Steadhelm 11 | Steadhelm 12 | Steadhelm 16 Steadhelm 23A | Steadhelm 23 | Steadhelm 31 Steadhelm 32 | Steadhelm 35 | Steadhelm 36 Steadhelm 42 | Steadhelm 44 | Steadhelm 45 Steadhelm 46 | Steadhelm 47 | Steadhelm 48 Steadhelm 49 | Shrc02 Farm | Shrc01 Hlivam Estate Claims under construction |
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03-24-2008, 01:17 PM,
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here it is...playtested to some extent, as they isn't linked I don't know how to get to the upper floor, but the lower floor worked and the upper is set in the same way, so I assume that it will work.
Finished Claims
Scc0304 | Scc0330 | Scc0330A Scc0331 | Scc0338 | Scc0347 Scc0363 | Steadhelm 01 | Steadhelm 02 | Steadhelm 03 Steadhelm 04 | Steadhelm 09 | Steadhelm 10 Steadhelm 11 | Steadhelm 12 | Steadhelm 16 Steadhelm 23A | Steadhelm 23 | Steadhelm 31 Steadhelm 32 | Steadhelm 35 | Steadhelm 36 Steadhelm 42 | Steadhelm 44 | Steadhelm 45 Steadhelm 46 | Steadhelm 47 | Steadhelm 48 Steadhelm 49 | Shrc02 Farm | Shrc01 Hlivam Estate Claims under construction |
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03-24-2008, 01:21 PM,
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Quote:Originally posted by TrankintorOpen the console (~) and type tcl, which makes it possible (collision disabled) to walk towards the first floor.
Dum loquor, hora fugit - While I speak the time flies
Ovid 43 BC - 17 AD |
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03-25-2008, 10:24 AM,
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Ok, here is the new update, checked the AI and Dial in on the other floor to and it worked, and I set and owner NPC to the cell, which I had forgotten...
Finished Claims
Scc0304 | Scc0330 | Scc0330A Scc0331 | Scc0338 | Scc0347 Scc0363 | Steadhelm 01 | Steadhelm 02 | Steadhelm 03 Steadhelm 04 | Steadhelm 09 | Steadhelm 10 Steadhelm 11 | Steadhelm 12 | Steadhelm 16 Steadhelm 23A | Steadhelm 23 | Steadhelm 31 Steadhelm 32 | Steadhelm 35 | Steadhelm 36 Steadhelm 42 | Steadhelm 44 | Steadhelm 45 Steadhelm 46 | Steadhelm 47 | Steadhelm 48 Steadhelm 49 | Shrc02 Farm | Shrc01 Hlivam Estate Claims under construction |
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03-26-2008, 07:44 AM,
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I merged the file.
Check the ownership for the cell (esm v2.995), I assigned a faction otherwise you have to assign ownership to the stuff (bed etc.) that will be used by the other NPC (not owning the house).
Dum loquor, hora fugit - While I speak the time flies
Ovid 43 BC - 17 AD |
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