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Scc0355 [Finished]
03-17-2008, 12:02 PM,
#1
Scc0355 [Finished]
[Image: S0355.jpg]

[blockquote]
District: Riverside.
Cell name: SilgradCity0355.
Claim Difficulty: Easy.
NPC's: 2 or more.
Race: Dunmer, Hlaalu.
Class: Poor.
General info: Check -=this link=-.[/blockquote]

Status: Finished by Zurke.


You'll find the exterior and interior building (screenshot) in the cell SilgradCity0355. Use the Silgrad_Tower.esm v2.993 or a higher version.


The NPC('s) must have (full) dialogue and AI, don't forget the pathgrid.
Full AI: Eat, sleep, one drink and/or read package.

I'll set the rotation for the Northmarker and connect the interior to the exterior.

Add a few windows to the interior and to the exterior building as well (matching with the interior).


For reasons of playtesting it's often handy to add a X marker (heading).
When you use the console (~), type coc "XX", replace the "XX" with your cell name.


Background.

The house of a smuggler.


Use the existing cell (SilgradCity0355) and don't delete the exterior building.
Dum loquor, hora fugitĀ  - While I speak the time flies



Ovid 43 BC - 17 AD
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06-12-2008, 10:59 PM,
#2
 
I will take it. What does he smuggle? How does the player interact?
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06-23-2008, 05:50 PM,
#3
 
Ok Mervil Dalomo and partner are smugglers, His partner wont say alot to you. There is an easter egg if you get Mervil's disposition above 80. He has a ebony bow of silence that he will sell you for a measely 650 gold. After the weapon is sold he will no longer have anything for you. The second level is his storage for some smuggled items.
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06-28-2008, 12:08 PM,
#4
 
Finished. :goodjob:
Dum loquor, hora fugitĀ  - While I speak the time flies



Ovid 43 BC - 17 AD
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