Scc0355 [Finished]
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03-17-2008, 12:02 PM,
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Scc0355 [Finished]
[blockquote] District: Riverside. Cell name: SilgradCity0355. Claim Difficulty: Easy. NPC's: 2 or more. Race: Dunmer, Hlaalu. Class: Poor. General info: Check -=this link=-.[/blockquote] Status: Finished by Zurke. You'll find the exterior and interior building (screenshot) in the cell SilgradCity0355. Use the Silgrad_Tower.esm v2.993 or a higher version. The NPC('s) must have (full) dialogue and AI, don't forget the pathgrid. Full AI: Eat, sleep, one drink and/or read package. I'll set the rotation for the Northmarker and connect the interior to the exterior. Add a few windows to the interior and to the exterior building as well (matching with the interior). For reasons of playtesting it's often handy to add a X marker (heading). When you use the console (~), type coc "XX", replace the "XX" with your cell name. Background. The house of a smuggler. Use the existing cell (SilgradCity0355) and don't delete the exterior building.
Dum loquor, hora fugitĀ - While I speak the time flies
Ovid 43 BC - 17 AD |
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06-12-2008, 10:59 PM,
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I will take it. What does he smuggle? How does the player interact?
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06-23-2008, 05:50 PM,
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Ok Mervil Dalomo and partner are smugglers, His partner wont say alot to you. There is an easter egg if you get Mervil's disposition above 80. He has a ebony bow of silence that he will sell you for a measely 650 gold. After the weapon is sold he will no longer have anything for you. The second level is his storage for some smuggled items.
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06-28-2008, 12:08 PM,
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Finished. :goodjob:
Dum loquor, hora fugitĀ - While I speak the time flies
Ovid 43 BC - 17 AD |
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