Scc0355 [Finished] - sandor - 03-17-2008
[blockquote]
District: Riverside.
Cell name: SilgradCity0355.
Claim Difficulty: Easy.
NPC's: 2 or more.
Race: Dunmer, Hlaalu.
Class: Poor.
General info: Check -=this link=-.[/blockquote]
Status: Finished by Zurke.
You'll find the exterior and interior building (screenshot) in the cell SilgradCity0355. Use the Silgrad_Tower.esm v2.993 or a higher version.
The NPC('s) must have (full) dialogue and AI, don't forget the pathgrid.
Full AI: Eat, sleep, one drink and/or read package.
I'll set the rotation for the Northmarker and connect the interior to the exterior.
Add a few windows to the interior and to the exterior building as well (matching with the interior).
For reasons of playtesting it's often handy to add a X marker (heading).
When you use the console (~), type coc "XX", replace the "XX" with your cell name.
Background.
The house of a smuggler.
Use the existing cell (SilgradCity0355) and don't delete the exterior building.
- Zurke - 06-12-2008
I will take it. What does he smuggle? How does the player interact?
- Zurke - 06-23-2008
Ok Mervil Dalomo and partner are smugglers, His partner wont say alot to you. There is an easter egg if you get Mervil's disposition above 80. He has a ebony bow of silence that he will sell you for a measely 650 gold. After the weapon is sold he will no longer have anything for you. The second level is his storage for some smuggled items.
- sandor - 06-28-2008
Finished. :goodjob:
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