Scc0357 [Finished]
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04-30-2008, 03:51 PM,
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Quote:Originally posted by HegemegeThat's exactly my point, the player can always cheat. Quote:Originally posted by HegemegeIt does matter, the key is useless and creates a cross reference between the key and the container for no reason.
Dum loquor, hora fugitĀ - While I speak the time flies
Ovid 43 BC - 17 AD |
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04-30-2008, 05:28 PM,
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Quote:Originally posted by sandor Ok I just thought about it because i.e if you look the First Edition vendor chest, its locked as needs a key wihtout assigned key. So I copied that method and I thought that it would be needed alwas for vendor chests. Thanks for info How about the review?
Programming language knowledge: C#(+XNA), Python, C++, main interest is game programming with so far a few succesfull test projects on the first two platforms.
Anyone interested in chess, challenge me on chess.com! |
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05-01-2008, 11:34 AM,
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Quote:Originally posted by HegemegeWhen the district has been finished I'll recheck all of the interiors and create a good balance between doors and containers that can be picked and those who need a key. It depends on the items inside the houses and the chests. It should be fun for a beginning character and for an advanced PC as well. Don't check "persistent reference" on doors for no reason. Check the efficiency paragraph. It's a nice interior and the file has been merged.
Dum loquor, hora fugitĀ - While I speak the time flies
Ovid 43 BC - 17 AD |
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