Scc0369 [Finished]
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05-04-2008, 10:07 AM,
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I'm using the idea Trankintor said earlier. The thing is that I need to make a route for the "missing" NPC at the Riverside District so if you could tell where the morgues exterior is exactly placed. ( and also tell how a route can be made for NPC)
Plz use screenshots Question: Do I first disable the NPC in CS and make a stage result script as .enable? Or do I just add the new topic when the quest is on right stage?
Programming language knowledge: C#(+XNA), Python, C++, main interest is game programming with so far a few succesfull test projects on the first two platforms.
Anyone interested in chess, challenge me on chess.com! |
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05-04-2008, 02:16 PM,
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I sent you a PM.
Dum loquor, hora fugit - While I speak the time flies
Ovid 43 BC - 17 AD |
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05-05-2008, 08:56 AM,
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Use the attached file (cleaned) to continue with your modding.
Dum loquor, hora fugit - While I speak the time flies
Ovid 43 BC - 17 AD |
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05-05-2008, 05:20 PM,
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The quest works quite well, but i suggest that you check the dialogues and other texts because they may be full of typos...
:bananarock:
Programming language knowledge: C#(+XNA), Python, C++, main interest is game programming with so far a few succesfull test projects on the first two platforms.
Anyone interested in chess, challenge me on chess.com! |
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05-08-2008, 06:44 PM,
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Review
Quest.
In short, a very nice quest, almost finished.
Dum loquor, hora fugit - While I speak the time flies
Ovid 43 BC - 17 AD |
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05-18-2008, 09:41 PM,
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Sorry for late reply, I have been busy last few days.
I used StartConversation instead of that Bralryn would go back to Morgue after Mindlyn is dead because I had problems with the conditions and this way seems to work as well. I have bad news... should now also show up There is no need for GetDistance condition because Bralryn goes back to morgue because his packages are still running (there are no gaps between packages...) Here it is
Programming language knowledge: C#(+XNA), Python, C++, main interest is game programming with so far a few succesfull test projects on the first two platforms.
Anyone interested in chess, challenge me on chess.com! |
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05-19-2008, 05:31 PM,
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Quote:Originally posted by sandor Review
For the script.
Dum loquor, hora fugit - While I speak the time flies
Ovid 43 BC - 17 AD |
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05-19-2008, 06:29 PM,
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I fixed those things, actually this is my first time to use own variable in script so it could be wrong... the quest works fine now and the body disappears when player is not in same cell.
BTW into the next .esm fix one thing: In-game there is Die not Dice with dices, a little typo with that file...(I don't remember what version is on, let's say it's 1.5)
Programming language knowledge: C#(+XNA), Python, C++, main interest is game programming with so far a few succesfull test projects on the first two platforms.
Anyone interested in chess, challenge me on chess.com! |
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05-19-2008, 06:57 PM,
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The file has been merged.
FYI It's one die and if you have more than one it's e.g. two dice. Nice modding! :goodjob:
Dum loquor, hora fugit - While I speak the time flies
Ovid 43 BC - 17 AD |
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05-19-2008, 07:08 PM,
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Quote:Originally posted by sandor I always thought that it's dice and multiple dices (my english is 9 now) heh good to know Quote:Originally posted by sandor Thanks
Programming language knowledge: C#(+XNA), Python, C++, main interest is game programming with so far a few succesfull test projects on the first two platforms.
Anyone interested in chess, challenge me on chess.com! |
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