Scc0401 [Finished]
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03-14-2008, 06:58 PM,
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Ok since I am nearly done SCC0402 I am going to start this again from scratch.
One question I have is, is there an ext. For window placement. |
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03-14-2008, 08:09 PM,
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I'll create the exterior building later on (with the windows) so just place the windows inside the interior.
Dum loquor, hora fugit - While I speak the time flies
Ovid 43 BC - 17 AD |
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03-14-2008, 08:17 PM,
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kool
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03-15-2008, 11:32 PM,
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Hi Sandor. Well I found this one much easier after applying all that I understood from SCC0402b. Hopefully you will find nothing wrong but at the very least you will find alot less wrong on the first go.
edit:As I recall TheImperialDragon was critiqueing this one but not sure if he still is. |
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03-16-2008, 12:18 AM,
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Quote:Originally posted by Zurke Reviewing. It's up to sandor. It doesn't make a difference to me. |
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03-16-2008, 12:24 AM,
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Kool Imperial. By the way I was just going to update the post to say this mod has the same issues with the entrance door as the bath door in SCC0402b. I guess its some mesh thing.
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03-16-2008, 02:14 PM,
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Abbreviations
F= Floating / B= Bleeding / S= Look at the Screenshot / PG = Pathgrid / th = tetrahedron, point / sh = the silhouette (chairs etc.) / R = Resize / Re = Reposition / A = Adjust / Disp. = Disposition General info. Miscellaneous. [blockquote] Do not use "Default" music, it produces unexpected results with the StreamMusic script function. [/blockquote] Improving your interior. [blockquote] Rotate objects, for example if you have 5 barrels (or cups etc.), in that way the handles will have a different angle. It looks much better. [/blockquote] blue[/HR] Review. The Ground-floor. StZKFurnDunClosetUCemptyDUPLICATE000,B into the floor, rename this closet because you created this one as copy of the other one, so two closets with the same name, hence a duplicate entry (S). On the table, rotate the cups and the cutlery. StFurnDunCushionSquare09, F (2x) The First floor. StZKRwDunChLaUCmc, rename e.g. to StZKSCC0401HouseChest StFurnDunSoapdish,F, Re, S STFurnDunmerRichChair03F, Re, S Dialogue. Add the "StZKDAndulesTopic" topic to the GREETING. Did you playtest the interior? General Remarks. Assign a name to the cell. Change the music type to public (General Info). Use the attached file to continue with your modding (removed a contaminated container). Almost ready.
Dum loquor, hora fugit - While I speak the time flies
Ovid 43 BC - 17 AD |
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03-16-2008, 03:27 PM,
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Hi Sandor. Yes I did and do play test. I want to catch it before you do .
I had no idea about the music. That duplicate is a suprise. I remember I had to switch something but didnt realize I duplicated anything. During play testing the dialoque was as expected not sure what happened there. I did forget to assign a name to the cell . I'll get right on it. In the pic you attached, what I believe to be a bench, is above the floor but its on the rug. Is moving it completely onto the rug what you are saying? |
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03-16-2008, 03:32 PM,
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Quote:Originally posted by ZurkeGreat! Quote:Originally posted by ZurkeYes.
Dum loquor, hora fugit - While I speak the time flies
Ovid 43 BC - 17 AD |
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03-16-2008, 03:47 PM,
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Sandor, I am looking @ the mod right now.
You mentioned a duplicate but I dont see it. All I see is "StZKFurnDunClosetUCempty". I look @ it with TESsnip also and dont see it. What am I doing wrong? I am using SCC0401v1[1].2.esp. "StZKDAndulesTopic" is already in the Greeetings per result script. This is wierd. |
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