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Scc0401 [Finished]
03-14-2008, 06:58 PM,
#21
 
Ok since I am nearly done SCC0402 I am going to start this again from scratch.

One question I have is, is there an ext. For window placement.
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03-14-2008, 08:09 PM,
#22
 
I'll create the exterior building later on (with the windows) so just place the windows inside the interior.
Dum loquor, hora fugit  - While I speak the time flies



Ovid 43 BC - 17 AD
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03-14-2008, 08:17 PM,
#23
 
kool
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03-15-2008, 11:32 PM,
#24
 
Hi Sandor. Well I found this one much easier after applying all that I understood from SCC0402b. Hopefully you will find nothing wrong but at the very least you will find alot less wrong on the first go.

edit:As I recall TheImperialDragon was critiqueing this one but not sure if he still is.
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03-16-2008, 12:18 AM,
#25
 
Quote:Originally posted by Zurke
edit:As I recall TheImperialDragon was critiqueing this one but not sure if he still is.

Reviewing. Wink

It's up to sandor. It doesn't make a difference to me.
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03-16-2008, 12:24 AM,
#26
 
Kool Imperial. By the way I was just going to update the post to say this mod has the same issues with the entrance door as the bath door in SCC0402b. I guess its some mesh thing.
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03-16-2008, 02:14 PM,
#27
 
Abbreviations

F= Floating / B= Bleeding / S= Look at the Screenshot / PG = Pathgrid / th = tetrahedron, point / sh = the silhouette (chairs etc.) / R = Resize / Re = Reposition / A = Adjust / Disp. = Disposition


General info.


Miscellaneous.
[blockquote]

Do not use "Default" music, it produces unexpected results with the StreamMusic script function.

[/blockquote]


Improving your interior.
[blockquote]
Rotate objects, for example if you have 5 barrels (or cups etc.), in that way the handles will have a different angle. It looks much better.
[/blockquote]





blue[/HR]


Review.


The Ground-floor.

StZKFurnDunClosetUCemptyDUPLICATE000,B into the floor, rename this closet because you created this one as copy of the other one, so two closets with the same name, hence a duplicate entry (S).

On the table, rotate the cups and the cutlery.

StFurnDunCushionSquare09, F (2x)



The First floor.

StZKRwDunChLaUCmc, rename e.g. to StZKSCC0401HouseChest
StFurnDunSoapdish,F, Re, S
STFurnDunmerRichChair03F, Re, S



Dialogue.

Add the "StZKDAndulesTopic" topic to the GREETING.

Did you playtest the interior?



General Remarks.

Assign a name to the cell.
Change the music type to public (General Info).

Use the attached file to continue with your modding (removed a contaminated container).

Almost ready.Smile
Dum loquor, hora fugit  - While I speak the time flies



Ovid 43 BC - 17 AD
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03-16-2008, 03:27 PM,
#28
 
Hi Sandor. Yes I did and do play test. I want to catch it before you do Smile.

I had no idea about the music.

That duplicate is a suprise. I remember I had to switch something but didnt realize I duplicated anything.

During play testing the dialoque was as expected not sure what happened there.

I did forget to assign a name to the cell Smile.

I'll get right on it.

In the pic you attached, what I believe to be a bench, is above the floor but its on the rug. Is moving it completely onto the rug what you are saying?
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03-16-2008, 03:32 PM,
#29
 
Quote:Originally posted by Zurke
Hi Sandor. Yes I did and do play test. I want to catch it before you do Smile.
Great! Smile

Quote:Originally posted by Zurke
In the pic you attached, what I believe to be a bench, is above the floor but its on the rug. Is moving it completely onto the rug what you are saying?
Yes.
Dum loquor, hora fugit  - While I speak the time flies



Ovid 43 BC - 17 AD
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03-16-2008, 03:47 PM,
#30
 
Sandor, I am looking @ the mod right now.

You mentioned a duplicate but I dont see it. All I see is "StZKFurnDunClosetUCempty". I look @ it with TESsnip also and dont see it. What am I doing wrong? I am using SCC0401v1[1].2.esp.

"StZKDAndulesTopic" is already in the Greeetings per result script. This is wierd.
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