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Scc0502 [Finished]
03-23-2008, 06:33 PM,
#1
Scc0502 [Finished]
[Image: T1-0502.jpg]

[blockquote]
District: Slums.
Cell name: SilgradCity0502.
Shack Type: 1.
Claim Difficulty: Easy.
NPC's: 2.
Race: Dunmer, Hlaalu.
Class: Poor.
General info: Check -=this link=-.[/blockquote]

Status: Finished by Zurke.


You'll find the exterior and interior building (screenshot) in the cell SilgradCity0502. Use the Silgrad_Tower.esm v2.994 or a higher version.


The NPC('s) must have (full) dialogue and AI, don't forget the pathgrid.
Full AI: Eat, sleep, one drink and/or read package.

I'll set the rotation for the Northmarker and connect the interior to the exterior.

For reasons of playtesting it's often handy to add a X marker (heading).
When you use the console (~), type coc "XX", replace the "XX" with your cell name.


Background.

The house of a beggar.


Use the existing cell (SilgradCity0502) and don't delete the exterior building.
Dum loquor, hora fugitĀ  - While I speak the time flies



Ovid 43 BC - 17 AD
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05-05-2008, 10:24 PM,
#2
RE: Scc0502
I'll take it.
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05-06-2008, 11:48 PM,
#3
 
I am creating dialogue for the beggar. I figure it's just a matter of using removeitem to give gold. What I am wondering is should the beggar actually get the gold?

Would it be worth even doing?
What function would I use to add it to the beggar?

edit: I am not sure if this is known. But I am trying to remove gold from the player. I only have OB gold. What happens when a player comes from OB side to the mod?
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05-07-2008, 06:42 AM,
#4
 
Quote:Originally posted by Zurke
I am creating dialogue for the beggar. I figure it's just a matter of using removeitem to give gold. What I am wondering is should the beggar actually get the gold?

Would it be worth even doing?
What function would I use to add it to the beggar?

edit: I am not sure if this is known. But I am trying to remove gold from the player. I only have OB gold. What happens when a player comes from OB side to the mod?

simply you can use additem Smile
Programming language knowledge: C#(+XNA), Python, C++, main interest is game programming with so far a few succesfull test projects on the first two platforms.

Anyone interested in chess, challenge me on chess.com!
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05-07-2008, 07:55 AM,
#5
 
Nice picture :goodjob:
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05-07-2008, 11:02 AM,
#6
 
Quote:Originally posted by Hegemege
simply you can use additem Smile

Ya that sounds like it should work just change the recipient Smile.

That is if Sandor feels the beggar should actually get the gold.
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05-07-2008, 11:08 AM,
#7
 
Quote:Originally posted by Senten
Nice picture :goodjob:

My avatar? Thanks Big Grin took a screenie of a video in U2B, can't remember the name Sad

At least I don't now that does the St gold work in Olbivion and vice versa.
Programming language knowledge: C#(+XNA), Python, C++, main interest is game programming with so far a few succesfull test projects on the first two platforms.

Anyone interested in chess, challenge me on chess.com!
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05-07-2008, 06:34 PM,
#8
 
Here it is. Using OB gold.
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05-14-2008, 04:30 PM,
#9
 
Nice modding, the file has been merged. Smile
Dum loquor, hora fugitĀ  - While I speak the time flies



Ovid 43 BC - 17 AD
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