Scc0505 [Finished]
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03-23-2008, 06:50 PM,
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Scc0505 [Finished]
[blockquote] District: Slums. Cell name: SilgradCity0505. Shack Type: 4. Claim Difficulty: Easy. NPC's: 2. Race: Dunmer, Hlaalu. Class: Poor. General info: Check -=this link=-.[/blockquote] Status: Finished by Zurke. You'll find the exterior and interior building (screenshot) in the cell SilgradCity0505. Use the Silgrad_Tower.esm v2.994 or a higher version. The NPC('s) must have (full) dialogue and AI, don't forget the pathgrid. Full AI: Eat, sleep, one drink and/or read package. I'll set the rotation for the Northmarker and connect the interior to the exterior. For reasons of playtesting it's often handy to add a X marker (heading). When you use the console (~), type coc "XX", replace the "XX" with your cell name. Background. No preference. Use the existing cell (SilgradCity0505) and don't delete the exterior building.
Dum loquor, hora fugit - While I speak the time flies
Ovid 43 BC - 17 AD |
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03-31-2008, 02:03 PM,
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I was going to wait untill SCC0506 was ok'd(if I needed not do corrections) but I will go ahead and claim this one.
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04-07-2008, 10:47 PM,
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Hi Sandor. Here is SCC0505.
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04-08-2008, 05:26 PM,
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Thanks, I had a quick look and I like it.
I'll post my review asap.
Dum loquor, hora fugit - While I speak the time flies
Ovid 43 BC - 17 AD |
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04-09-2008, 01:32 PM,
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Use a candlepuddle (static) for candles on a wooden surface e.g. STIDcandlebluepuddle01.
This interior is ready for merging. :goodjob:
Dum loquor, hora fugit - While I speak the time flies
Ovid 43 BC - 17 AD |
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