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Scc0505 [Finished]
03-23-2008, 06:50 PM,
#1
Scc0505 [Finished]
[Image: T4-0505.jpg]

[blockquote]
District: Slums.
Cell name: SilgradCity0505.
Shack Type: 4.
Claim Difficulty: Easy.
NPC's: 2.
Race: Dunmer, Hlaalu.
Class: Poor.
General info: Check -=this link=-.[/blockquote]

Status: Finished by Zurke.


You'll find the exterior and interior building (screenshot) in the cell SilgradCity0505. Use the Silgrad_Tower.esm v2.994 or a higher version.


The NPC('s) must have (full) dialogue and AI, don't forget the pathgrid.
Full AI: Eat, sleep, one drink and/or read package.

I'll set the rotation for the Northmarker and connect the interior to the exterior.


For reasons of playtesting it's often handy to add a X marker (heading).
When you use the console (~), type coc "XX", replace the "XX" with your cell name.


Background.

No preference.


Use the existing cell (SilgradCity0505) and don't delete the exterior building.
Dum loquor, hora fugit  - While I speak the time flies



Ovid 43 BC - 17 AD
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03-31-2008, 02:03 PM,
#2
 
I was going to wait untill SCC0506 was ok'd(if I needed not do corrections) but I will go ahead and claim this one.
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04-07-2008, 10:47 PM,
#3
 
Hi Sandor. Here is SCC0505.
Reply
04-08-2008, 05:26 PM,
#4
 
Thanks, I had a quick look and I like it.
I'll post my review asap.
Dum loquor, hora fugit  - While I speak the time flies



Ovid 43 BC - 17 AD
Reply
04-09-2008, 01:32 PM,
#5
 
Use a candlepuddle (static) for candles on a wooden surface e.g. STIDcandlebluepuddle01.

This interior is ready for merging. :goodjob:
Dum loquor, hora fugit  - While I speak the time flies



Ovid 43 BC - 17 AD
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