Scc0518 [Finished]
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04-13-2008, 02:30 PM,
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Scc0518 [Finished]
[blockquote] District: Slums. Cell name: SilgradCity0518. Shack Type: 3. Claim Difficulty: Easy. NPC's: 1 or more. Race: Dunmer, Hlaalu. Class: Poor. General info: Check -=this link=-.[/blockquote] Status: Finished by Zurke. You'll find the exterior and interior building (screenshot) in the cell SilgradCity0518. Use the Silgrad_Tower.esm v2.994 or a higher version. The NPC('s) must have (full) dialogue and AI, don't forget the pathgrid. Full AI: Eat, sleep, one drink and/or read package. I'll set the rotation for the Northmarker and connect the interior to the exterior. For reasons of playtesting it's often handy to add a X marker (heading). When you use the console (~), type coc "XX", replace the "XX" with your cell name. Background. The house of a farmer. Use the existing cell (SilgradCity0518) and don't delete the exterior building.
Dum loquor, hora fugit - While I speak the time flies
Ovid 43 BC - 17 AD |
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05-02-2008, 05:14 PM,
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I'll take it.
SCC0520 is done except fo the dialogue. I guess that is going to take time and thought. |
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05-02-2008, 06:50 PM,
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I am creating a face and I just noticed a new 'eyeordered' in the eye selection.
What is that and would it be appropriate to be using that on Dunmer? |
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05-02-2008, 07:44 PM,
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Quote:Originally posted by ZurkeIt's not related to the ST esm, so no.
Dum loquor, hora fugit - While I speak the time flies
Ovid 43 BC - 17 AD |
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05-05-2008, 04:55 PM,
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Here it is.
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05-08-2008, 07:07 PM,
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The file has been merged.
Dum loquor, hora fugit - While I speak the time flies
Ovid 43 BC - 17 AD |
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