Scc0518 [Finished] - sandor - 04-13-2008
[blockquote]
District: Slums.
Cell name: SilgradCity0518.
Shack Type: 3.
Claim Difficulty: Easy.
NPC's: 1 or more.
Race: Dunmer, Hlaalu.
Class: Poor.
General info: Check -=this link=-.[/blockquote]
Status: Finished by Zurke.
You'll find the exterior and interior building (screenshot) in the cell SilgradCity0518. Use the Silgrad_Tower.esm v2.994 or a higher version.
The NPC('s) must have (full) dialogue and AI, don't forget the pathgrid.
Full AI: Eat, sleep, one drink and/or read package.
I'll set the rotation for the Northmarker and connect the interior to the exterior.
For reasons of playtesting it's often handy to add a X marker (heading).
When you use the console (~), type coc "XX", replace the "XX" with your cell name.
Background.
The house of a farmer.
Use the existing cell (SilgradCity0518) and don't delete the exterior building.
- Zurke - 05-02-2008
I'll take it.
SCC0520 is done except fo the dialogue. I guess that is going to take time and thought.
- Zurke - 05-02-2008
I am creating a face and I just noticed a new 'eyeordered' in the eye selection.
What is that and would it be appropriate to be using that on Dunmer?
- sandor - 05-02-2008
Quote:Originally posted by Zurke
I am creating a face and I just noticed a new 'eyeordered' in the eye selection.
What is that and would it be appropriate to be using that on Dunmer?
It's not related to the ST esm, so no.
- Zurke - 05-05-2008
Here it is.
- sandor - 05-08-2008
The file has been merged.
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