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Scc0518 [Finished]
04-13-2008, 02:30 PM,
#1
Scc0518 [Finished]
[Image: T3-0504.jpg]

[blockquote]
District: Slums.
Cell name: SilgradCity0518.
Shack Type: 3.
Claim Difficulty: Easy.
NPC's: 1 or more.
Race: Dunmer, Hlaalu.
Class: Poor.
General info: Check -=this link=-.[/blockquote]

Status: Finished by Zurke.


You'll find the exterior and interior building (screenshot) in the cell SilgradCity0518. Use the Silgrad_Tower.esm v2.994 or a higher version.


The NPC('s) must have (full) dialogue and AI, don't forget the pathgrid.
Full AI: Eat, sleep, one drink and/or read package.

I'll set the rotation for the Northmarker and connect the interior to the exterior.


For reasons of playtesting it's often handy to add a X marker (heading).
When you use the console (~), type coc "XX", replace the "XX" with your cell name.


Background.

The house of a farmer.


Use the existing cell (SilgradCity0518) and don't delete the exterior building.
Dum loquor, hora fugit  - While I speak the time flies



Ovid 43 BC - 17 AD
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05-02-2008, 05:14 PM,
#2
 
I'll take it.

SCC0520 is done except fo the dialogue. I guess that is going to take time and thought.
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05-02-2008, 06:50 PM,
#3
 
I am creating a face and I just noticed a new 'eyeordered' in the eye selection.

What is that and would it be appropriate to be using that on Dunmer?
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05-02-2008, 07:44 PM,
#4
 
Quote:Originally posted by Zurke
I am creating a face and I just noticed a new 'eyeordered' in the eye selection.

What is that and would it be appropriate to be using that on Dunmer?
It's not related to the ST esm, so no.
Dum loquor, hora fugit  - While I speak the time flies



Ovid 43 BC - 17 AD
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05-05-2008, 04:55 PM,
#5
 
Here it is.
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05-08-2008, 07:07 PM,
#6
 
The file has been merged. Smile
Dum loquor, hora fugit  - While I speak the time flies



Ovid 43 BC - 17 AD
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