Silgrad Signs needed
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09-06-2010, 01:56 PM,
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Silgrad Signs needed
Hi everyone
I am getting to the point where signs will be needed for Silgrad the City(Tower). I looked through the assets and only found a road sign for the Forgotten Garden and Imperial shop signs. It would be great to have Dunmer shop signs and some road signs(navigation signs could be universal). If I have missed something within the assets please advise. The roads signs and shops signs should be of wood grain and weathered. Navigational Signs: Riverside West Riverside East Slums (we need another name?) Eastside Downtown (which includes the Market and Temple) SilgradTower Soluthis Steadhelm Ebbedin Ald Nium Business Signs: Alchemy Armor/weapons Clothing General Goods FighterGuild Inn Pawn Any takers? Thanks Have a great day Charles |
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09-06-2010, 10:12 PM,
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How are these for navigation signs? Are they worth working on?
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09-06-2010, 10:16 PM,
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Wow, they look great, kudos.
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09-06-2010, 11:04 PM,
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yoplatz thanks for replying.
I was thinking we wanted something with the print on both sides. It is not a must but I think it makes them more appealing. I have attached a pic of the Forgotten Garden sign. I do not want to discourage any ideas or help. Have a great day Charles |
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09-06-2010, 11:26 PM,
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Oh yeah, somehow i missed that these signs were for inside a city, lol. I designed mine to be crude road signs for remote places. Maybe ill try a business sign instead.
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09-06-2010, 11:42 PM,
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Quote:Originally posted by yoplatz Yes please do yoplatz. I was snooping through the mesh/texture directories and found a number of road signs. They are apparently not items yet. I am not sure why. I think the shop signs should also have some sort of symbol/lettering on both sides and extend out from the building. I am anxiously awaiting @Sandor, I found these signs: meshes\st\imperial\decoration\exterior\roadsigns SignpostRoadAldNium.nif SignPostRoadCyrodiil.nif SignpostRoadDeepenMeadows.nif SignpostRoadDrenRamoon.nif SignpostRoadEbbedin.nif SignpostRoadGeneral.nif SignpostRoadLegioArgonis.nif SignpostRoadMaarMok.nif SignPostRoadMorrowind.nif SignpostRoadReichParkeep.nif SignpostRoadSilgradTower.nif SignpostRoadSteadhelm.nif signpostroadtelgavos.nif SignpostRoadTheAncientGate.nif SignPostRoadTiberSeptimPass.nif Textures\st\roadsigns aldnium.dds aldnium_n.dds Cyrodiil.dds Cyrodiil_n.dds deepenmeadows.dds etc........................ Why have we not placed these as items? Is that something we should think about doing? edit: I created the 15 road signs with the attached file. I used StIdRoadSign******** as the prefix because the signs look like the Forgotten garden sign and TID's abreviation is on that. Have a great day Charles |
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09-07-2010, 01:38 AM,
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yoplatz please hold off on the shop signs. I deeply apologize for your time. I found Dunmer banners within the directory structure but they are not in the CS. I have to look at them to see what they are.
Again, I apologize and do not like to waste your time. I will get some feed back from Sandor and see what the deal is. ?( @Sandor, what about these? meshes\st\dunmer\decoration\exterior\shopsigns BannerDunAlchemy01.nif BannerDunArms01.nif BannerDunBooks01.nif BannerDunClothing01.nif BannerDunCraftsmen.nif BannerDunDanger01.nif BannerDunGoods01.nif BannerDunTavern01.nif BannerDunTempleSmall01.nif BannerDunTempleSmall02.nif BannerDunTempleSmall03.nif BannerDunWelcome01.nif BannerDunWinery01.nif BannerDunWinery02.nif edit: Sandor I created 14 banners. If we can use them as they are I have attached a file. I used StEx******** as the prefix I did not know who made them. I am guessing the ID can be added easy enough. Have a great day Charles |
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09-08-2010, 01:54 PM,
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No problem. Time spent 3d modeling is never wasted, it's all good practice. I hadn't started on the business sign yet anyway.
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09-13-2010, 12:04 PM,
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@Zurke
Thanks I'll check it asap.
Dum loquor, hora fugitĀ - While I speak the time flies
Ovid 43 BC - 17 AD |
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09-13-2010, 01:57 PM,
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Some of those are in the CS. I used duplicates of them (with appropriate renaming) as the section labels in Soluthis Library.
Core Member of Black Marsh (Lore and Modding)
Retired Editor of Silgrad Tower 77 interiors completed and counting! |
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