Poll: What do you think about making Silgrad Tower dependent on the Shivering isles mod?
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Yes.
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Silgrad Tower dependent on SI?
05-14-2009, 05:15 PM,
#21
 
I voted yes because I like to improve our NPC AI behaviour.
Dum loquor, hora fugit  - While I speak the time flies



Ovid 43 BC - 17 AD
05-14-2009, 06:16 PM,
#22
 
Quote:Originally posted by Razorwing
Yes please, that would be wonderful! Thankyou! :goodjob:

I'll get to work on it then.


I voted yes, for reasons already given and for SI factions so the Golden Saints won't harm you if you're Sheogorath.
05-19-2009, 02:22 AM,
#23
 
I voted yes, because I think the NPC animations would be worthwhile.
05-19-2009, 03:48 PM,
#24
 
In the spirit of democracy I voted no. If I disregard any other concerns I might have on the subject, then no is my honest and personal opinion. But in the same spirit of democracy I have no problems accepting I'm in the minority. =)
¤ How to add images or files to your post ¤ Silgrad's UBBCode
My pet peeve: huge images in img code. I reserve the right to make any such image into a clickeable thumbnail whenever I see it.
Angel mired in filth
[Image: SignatureBannerRazorwing.jpg]
05-20-2009, 05:42 PM,
#25
 
Just continue Silgrad Tower without SI content whatever we say.
Do what is best for the project and not because the community wants it.
Sjors Boomschors
05-24-2009, 05:23 PM,
#26
 
This poll is now closed and thanks for participating. Smile

The outcome is clear and the Silgrad Tower esm will be dependent on the Shivering Isles Oblivion esm (as of now).
Dum loquor, hora fugit  - While I speak the time flies



Ovid 43 BC - 17 AD


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