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Synthesis Machine
03-16-2007, 08:45 AM,
#11
 
Great :goodjob:

I will get you a link to the meshes and textures, also check the TES 3 thread you should find the esp needed for morrowind. I actually have no plans for this, but we do need an area with homes and shops in it, just remember that it WAS once lived in and not anymore.

Seniosh: Use the link to download the meshes and textures,

http://www.filehosting.cc/?d=6EC3ED1C2

Place the files in folders like this
Data\Meshes\ST\Dwemer\Interior\Tileset\Room\
Data\Meshes\ST\Dwemer\Interior\Tileset\Corridor\

and then place them in the construction set starting with ST then ## where ## is your abbreciations then the rest of the mesh like DwrvCorner or whatever. Anyway this will be sorted when i upload the esm file next week.
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03-16-2007, 08:18 PM,
#12
 
Is there a password for the file thing? Cause i can't see anywhere to download, and it asks for a password.

And do you want me to do all the dwemer houses? or just the area where they would be situated, or something completely different. (just a note, i like specifics, though i'll gladly just make something up)

Last question, if you're going to upload an ESM, wouldn't it be pointless to work on an ESP now, when i can get the ESM and make a dependant ESP? Or is there a way of making an ESP dependant on an ESM after creation (probably tes4 plugin utility, but i'm not sure). And also, if i put the dwemer stuff in the CS, then when i get the ESM, wouldn't it just have everything in there 2x? Once from when i put everything into my ESP, and once from the stuff in the ESM?

The most important thing though, is that i can't get the files. maybe i'm computer-impaired, but i think it needs a password.
Leader of the Morag Tong
Hail Mephala
I do work sometimes - I swear!
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03-20-2007, 08:51 AM,
#13
 
It does ask TheImperialDragon for it, i cant remember it.

The esm will be here problably tomorrow so yes it was a bit pointless Big Grin
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03-21-2007, 12:29 AM,
#14
 
AHH the anticipation for the newest release is killing me! I can't wait to see silgrad and mod new stuff. Detail more what you would want me to mod. As it happens, i have nothing to work on now, so i can't wait to start working on Dumac!
Leader of the Morag Tong
Hail Mephala
I do work sometimes - I swear!
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03-21-2007, 08:45 AM,
#15
 
Well i will get you some shots of a level, also Bo196045 can too, also it might be best to ask him about the layout because i am working from what he has done for TES 3.
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03-21-2007, 12:22 PM,
#16
 
Quote:Originally posted by InsanitySorrow
Well I will get you some shots of a level, also Bo196045 can too, also it might be best to ask him about the layout because I am working from what he has done for TES 3.

what shots are you needing to see ?
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03-21-2007, 07:47 PM,
#17
 
Well i'm going to do a level of Dumac. Not sure which one currently. Insanity was very non-specific. Prehaps ask Insanity which level he would like me to do. Although he did say he would get some screenshots as well, so it's probably a safe assumption that he'll tell us what he means.
Leader of the Morag Tong
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03-22-2007, 09:25 AM,
#18
 
After some thinking i think we need a level of homes and shops, we have none designed so far, so maybe you could get started on a living area, homes, shops, inns. The lot.
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03-22-2007, 06:56 PM,
#19
 
Quote:Originally posted by InsanitySorrow
After some thinking I think we need a level of homes and shops, we have none designed so far, so maybe you could get started on a living area, homes, shops, inns. The lot.

The intent is to put these underground .. yes?

As you know theirs nothing like this in ES3 even in Silgrad Mod, so its your choice of building type you use as a Dwemer Home, somewhere I posted a screeny of the ES3 Dwemer Ruin which to me appeared most like a home. nothing to fancy and made of metal and stone I also included a tower as part of the home but its not necessary especially if underground

Enjoy
Bob
I am a free single guy again, but I am still addicted to Elder Scrolls


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03-23-2007, 08:50 AM,
#20
 
Yes underground,

Well first we need to find a building that has the dwemer feel to it and one that suits what we are doing. This may be a problem if none of the existing homes look right.
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