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The Gideon Carnival
04-17-2010, 07:38 PM,
#21
 
I added the tents earlier. They should be in the current esm. I was a little unsure about the large one at the city entrance but it could be easily moved. As for the statue, how about if I replace it with the Argonian statue that you were planning to use for Kangumabog? Or would you prefer to keep that exclusive to Kangumabog?

I could also do with a banner stretched out over the city streets advertising the carnival. We had one in the archives but it looked crap so I removed it.

Btw, the statue mentioned above will be in the new archive and esm named bmstatueargo and can be found under the static-architecture menu.
Cunning Linguist (Writer and Voice Actor - Lost Spires, St and many, many more.)
Lizard King - Leader of the Black Marsh mod
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04-17-2010, 08:52 PM,
#22
 
I can make a new custom statue for Gideon. It's just about all I can do in 3dsmax. Who do you think it should be of? I was going to go with Gideon Praxatel, a character I made up after whom the city is named.
Core Member of Black Marsh (Lore and Modding)

Retired Editor of Silgrad Tower

77 interiors completed and counting!
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04-17-2010, 09:21 PM,
#23
 
Yes, you'd be well-placed to create such a character as it would need to be very lore-based. However, bear in mind that we do have modellers for a reason. Use them if you think it's going to get in the way of your other tasks. You could post this up in the open model claims if you wished. :yes:
Cunning Linguist (Writer and Voice Actor - Lost Spires, St and many, many more.)
Lizard King - Leader of the Black Marsh mod
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04-17-2010, 09:35 PM,
#24
 
Thanks. If it is beyond me, I'll pass it on to the others. But TOYB just taught me how to do statues, so I thought I'd give it a try first.
Core Member of Black Marsh (Lore and Modding)

Retired Editor of Silgrad Tower

77 interiors completed and counting!
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