add a static model to a creature
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03-19-2010, 12:55 PM,
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add a static model to a creature
I made a nice teleport recall spell and used marker rats - so far so good. I had the idea of making the rats look like arwelkydclusterfx01.nif. After some discussion I tried this : the (rat's) head.nif has a block NiTriStips while the arwelkydclusterfx01.nif has a block NiTriShape - actually two - one is a child of a NiBillboardNode. I deleted NiTriStips and replaced it with NiBillboardNode, a NiNode containing particles and NiTriShape (in this order). I got an error in nifscope when I pasted the particle NiNode :
""infinite recursive link construct detected 17 -> 17"" ""infinite recursive link construct detected 17 -> 17"" Was working fine though, till I realized that it crashes the game when reloading a save made in a cell containing a rat - although traveling to that cell after reload - via door or my spell - works fine. Namely, when the rat is not in view, the game does not crash immediately. It crashes when approaching the rat - however if I reload in the rat's cell but with the ratie out of view and then teleport to the rat no crash. No crash again if I enter the cell from a door from an adjacent cell. ??? Maybe it's an anim problem - I need a valid idle anim that does nothing. Actually I am very close - I even disabled havoc (not related to the crashes), and I was admiring my nice teleport markers ingame, till those strange CTDs manifested. Help :poorme: PS searching in the net I realized that a couple of nifskope gurus reside in this forum SKYRIM CK SHORTCUTS !!
CS_Hotkeys - do update to 0.95b : TESNXS, PLANETES TES4/FCOM GUIDE BAIN-Notepad++ - v4 - ToC -Teleport |
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