sauna - Danath_in - 09-20-2005
well get ready for the mad dash out of the sauna to the lake.
look out horkers !!
- Quentin Fortune - 09-20-2005
Aah ... niiiiccccce ... melikessssss
Erm ... :hmm: ... sorry, I think I'm overdue for sleep, but I really like it. Makes me wish I had a house close to a lake with your sauna as creamtop ...
Greetings
Quentin
- Danath_in - 09-20-2005
have to admit dongle has some real nice nord log buildings
- Razorwing - 09-21-2005
Veeery nice! Great job, Danath_in! It looks rustic and highly suiting, and really brings atmosphere to the village! :goodjob:
update - Danath_in - 09-26-2005
the basment of the mead hall is done just waiting for Gal to finish up a retexure job so i can finailze the basment.
Now just the main and second floor to go and the mead hall will be done.
Mead hall is always a trip to many ideas to sort through and never enough mead hall so to speek. Once this is done the rest will be smooth sailing.
My work schedual has been obnoxious on time that i have been able to seriously work on things.
- Razorwing - 09-26-2005
Sounds excellent Danath_in, thanks for the update! I'm looking forward to checking it out, and I have no doubt it'll turn out to be a great place. :goodjob:
weirdness - Danath_in - 09-26-2005
what do you all make of a tree that gets deleted and saved but when I reload the editor its still there. I checked to make sure its not locked in.
not sure what to do with this situation any ideas ??
RE: weirdness - Razorwing - 09-26-2005
Quote:Originally posted by Danath_in
what do you all make of a tree that gets deleted and saved but when I reload the editor its still there. I checked to make sure its not locked in.
not sure what to do with this situation any ideas ??
Perhaps you deleted a tree that was placed there by the main esp? If you delete it and it keeps reappearing, then it's a safe bet it's the main esp that places it in the world.
- Danath_in - 09-26-2005
now thats probably it ..
the tree that needs to be removed is right infront of the mead hall
- Razorwing - 09-26-2005
Quote:Originally posted by Danath_in
now thats probably it ..
the tree that needs to be removed is right infront of the mead hall
Ok. What I usually do is I open up just the main esp, then delete the object(s), save, and then reload both mods. Before I delete it I take a screenshot and post it to the main file admin, i.e. Quentin, and ask him if he can delete it from the version of the main esp that'll be released later on. That way my mod will be compatible with the future version of the main esp even if my copy of the old main esp is the only one where my mod doesn't cause conflicts at that time.
On a sidenote, because you tried to delete the tree you'll most likely experience the dreaded doubling bug even after you delete the tree from the main esp. That's because your plugin duplicates the data of things you affect that aren't placed there by your plugin. But if you see it again after it's gone from the main esp, then you can successfully delete it from your main esp the normal way and it'll stay deleted.
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