Silgrad Tower (TES III Morrowind), full release 1-4.6. - Printable Version +- Silgrad Tower from the Ashes (https://www.silgradmodding.net/forum) +-- Forum: Discussions for Silgrad Tower TES IV (Oblivion) & TES III (Morrowind) (https://www.silgradmodding.net/forum/Forum-Discussions-for-Silgrad-Tower-TES-IV-Oblivion-TES-III-Morrowind) +--- Forum: Tavern TES III (https://www.silgradmodding.net/forum/Forum-Tavern-TES-III) +--- Thread: Silgrad Tower (TES III Morrowind), full release 1-4.6. (/Thread-Silgrad-Tower-TES-III-Morrowind-full-release-1-4-6--2771) |
Silgrad Tower (TES III Morrowind), full release 1-4.6. - bob196045 - 09-01-2006 Howdy Yall I am pleased to inform you all that Silgrad Tower Version 1-4_6 has been uploaded. to Planet ES and Fileplanet, pending approval, we can celebrate once its approved which it will be :yes: Please check this link for downloading our mod. Thanks to everyone for your assistance and support and to the Core for allowing us to revive this mod ********************************************************** ?? Where else is our mod listed, I remember when I first downloaded it I got it from Planet ES I didn't see it anywhere else....If anyone knows let me know and I can get it out to those places as well ********************************************************** NOW its time to Focus !!! Thier are still several areas and items which need to be worked on Lumen Julianii: Populate and Quests Legio Argonis: Build, Populate and Quests Ancient Gate:, Populate and Misc Quests Nord Village: Populate and Quests Complete Murdered Baker Quest Fix X( Complete Nohrgirm Tomb Vampire Quest Areas around Blacklight: Azhag Orc Camps, Evenshore, Blacklight Home Interiors (need Rodan's input on all this) and the Ideas we have for new additions Lots of Stuff So we must decide which of the above we will focus on and complete before moving on As always ANYONE who has time to help please come on in and make yourself at home, just ask and I am sure we can find something for you to do :yes: :yes: Thanks and Enjoy Bob KK: spell check please :lmao: - Aorawn - 09-02-2006 As for new stuff, we can always keep going farther and farther south, then a little bit east, then some more east, then north and then some... Why not mod the rest of Morrowind while we're at it? We're still ahead of TR - ADCK - 09-02-2006 Quote:As for new stuff, we can always keep going farther and farther south, then a little bit east, then some more east, then north and then some...Ya, Veranis Hall (SP?) would fall in on the current land mass, it's a town thats in the lore and older ES games, would be south-west of the boat at the start. - bob196045 - 09-02-2006 Well I'm pleased with the Level of excitement I would not dare to curtail anyones developement of new places but I must ask the we resolve the current issues first - Aorawn - 09-02-2006 First things first, of course. But that reminds me. I know we fixed the northern rip along the Silgrad/Blacklight border, but what about the southern one, where Silgrad's landmass meets the sea? I sailed my galleon through there once. Not pretty. - bob196045 - 09-02-2006 :eek: Again I am not aware of this... whats wrong with me anyways lol I'll have a look at it!! ASAP The other option is simply this: If their is a rip in the south, with all the desire to increase the landmass southward I would say a good side project would be to do just that, start building the land mass south Preferrably start at the western side Bob - Watcher05 - 09-02-2006 I checked the latest 1.4.6.5 and didn't find any landscape rips in the southern border. Only glitch there was, a missing LAND entry for -15,-8. It must have been accidentally dropped while you were compiling the mod. - bob196045 - 09-03-2006 Thanks for checking that out It sure did, fortunatly its off the game play areas so it wont effect anything We shall fix it up though !!!! - Watcher05 - 09-03-2006 Something else your landscape designer might want to check out http://www.freewebs.com/vagara/velothimountains.htm The file 'Velothi Mountains 1125bv.rar' covers some of the area south of what you've got now. It's landscape used to line up pretty well with Silgrad 1.4.4 with a bit of editing, but with the latest version of ST thats not quite true now, but the mod could still be useful. - SACarrow - 09-03-2006 We have a landscape designer??? Don't look at me. My landscape misadventures are why the PC has to crawl through a hole to get to ZGA. Later, Steve |